2DA | V2.0 | |
| |
| Label | Type_FD | OrientWithGround | DelayDurationFX | Imp_HeadCon_Node | Imp_Impact_Node | Imp_Root_S_Node | Imp_Root_M_Node | Imp_Root_L_Node | Imp_Root_H_Node | ProgFX_Impact | SoundImpact | Dur_HeadCon_Node | Dur_Impact_Node | Dur_Root_S_Node | Dur_Root_M_Node | Dur_Root_L_Node | Dur_Root_H_Node | ProgFX_Duration | SoundDuration | ProgFX_Cessation | SoundCessastion | Ces_HeadCon_Node | Ces_Impact_Node | Ces_Root_S_Node | Ces_Root_M_Node | Ces_Root_L_Node | Ces_Root_H_Node | ShakeType | ShakeDelay | ShakeDuration | LowViolence | LowQuality |
243 | VFX_DUR_LOWLIGHTVISION | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_low_light_vision.sef**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
464 | VFX_FNF_HELLBALLVFX_HIT_HELLBALL_AOE | F | 0 | 0 | **** | **** | **** | ****sp_hellball_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 3.4 | **** | **** |
926 | PADDINGVFX_DUR_IOUN_STONE_STR | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_str.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
927 | PADDINGVFX_DUR_IOUN_STONE_DEX | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_dex.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
928 | PADDINGVFX_DUR_IOUN_STONE_CON | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_con.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
929 | PADDINGVFX_DUR_IOUN_STONE_INT | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_int.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
930 | PADDINGVFX_DUR_IOUN_STONE_WIS | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_wis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
931 | PADDINGVFX_DUR_IOUN_STONE_CHA | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_cha.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
932 | PADDINGVFX_HIT_SPELL_DEVOUR_SPIRIT | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_devour_spirit_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
933 | PADDINGVFX_HIT_SPELL_SPIRIT_GORGE | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spirit_gorge_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
934 | PADDINGVFX_HIT_SPELL_SPIRITUAL_EVISCERATION | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spiritual_evisceration_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
935 | PADDINGVFX_HIT_SPELL_BESTOW_LIFE | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_bestow_life_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
936 | PADDINGREMOVED | ****F | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
937 | PADDINGVFX_HIT_SPELL_ETERNAL_REST | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_eternal_rest_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
938 | PADDINGREMOVED | ****F | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
939 | PADDINGVFX_SPIRIT_EATER_DEATH | ****F | ****1 | ****0 | ****fx_spirit_eater_death.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
940 | PADDINGREMOVED | ****F | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
941 | PADDINGVFX_HIT_HELLBALL | ****F | ****0 | ****0 | **** | **** | **** | ****sp_hellball_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
942 | PADDINGVFX_INVOCATION_HINDERING_BLOW | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
943 | PADDINGVFX_INVOCATION_HINDERING_CHAIN | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
944 | PADDINGVFX_INVOCATION_HINDERING_CHAIN2 | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
945 | PADDINGVFX_INVOCATION_HINDERING_CONE | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
946 | PADDINGVFX_INVOCATION_HINDERING_DOOM | ****F | ****1 | ****1 | ****fx_spell_hindering_blast_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
947 | PADDINGVFX_INVOCATION_HINDERING_HIT | ****F | ****1 | ****1 | ****fx_spell_hindering_blast_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
948 | PADDINGVFX_INVOCATION_HINDERING_RAY | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
949 | PADDINGVFX_INVOCATION_BINDING_BLOW | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
950 | PADDINGVFX_INVOCATION_BINDING_CHAIN | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
951 | PADDINGVFX_INVOCATION_BINDING_CHAIN2 | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_chain2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
952 | PADDINGVFX_INVOCATION_BINDING_CONE | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
953 | PADDINGVFX_INVOCATION_BINDING_DOOM | ****F | ****1 | ****1 | ****fx_spell_binding_blast_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
954 | PADDINGVFX_INVOCATION_BINDING_HIT | ****F | ****1 | ****1 | ****fx_spell_binding_blast_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
955 | PADDINGVFX_INVOCATION_BINDING_RAY | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
956 | PADDINGVFX_CAST_SPELL_DEVOUR_SPIRIT | ****F | ****1 | ****0 | ****fx_se_devour_spirit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
957 | PADDINGVFX_CAST_SPELL_SPIRIT_GORGE | ****F | ****1 | ****0 | ****fx_se_spirit_gorge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
958 | PADDINGVFX_CAST_SPELL_BESTOW_LIFE | ****F | ****1 | ****0 | ****fx_se_bestow_life.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
959 | PADDINGVFX_CAST_SPELL_SATIATE | ****F | ****1 | ****0 | ****fx_se_satiate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
960 | PADDINGVFX_CAST_SPELL_SUPPRESS | ****F | ****1 | ****0 | ****fx_se_suppress.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
961 | PADDINGVFX_CAST_SPELL_SPIRITUAL_EVISCERATION | ****F | ****1 | ****0 | ****fx_se_evisceration.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
962 | PADDINGVFX_DUR_RAVENOUS_INCARNATION | ****D | ****1 | ****1 | ****sp_transmutation_conjure.sef | ****fx_ravenous_end.sef | **** | **** | **** | **** | **** | **** | ****fx_se_ravenous.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_ravenous_end.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
963 | PADDINGVFX_BEAM_ICE_KNEE | ****B | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_ice_ray_knee.sef | **** | **** | **** | **** | **** | ****602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
964 | PADDINGVFX_BEAM_ICE_HEAD | ****B | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_ice_ray_head.sef | **** | **** | **** | **** | **** | ****602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
965 | PADDINGVFX_DUR_SPELL_LIONHEART | ****D | ****1 | ****1 | ****fx_spell_lionheart01.sef | ****fx_frame_lionheart.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_lionheart.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
966 | PADDINGVFX_DUR_SPELL_DETECT_SPIRITS | ****D | ****1 | ****1 | ****sp_divination_conjure.sef | ****fx_frame_detect_spirits.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_detect_spirits.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
967 | PADDINGVFX_DUR_SPELL_SPIRIT_FORM | ****D | ****1 | ****0 | ****sp_displacement.sef | ****fx_frame_spirit_form.sef | **** | **** | **** | **** | **** | **** | ****sp_displace_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_spirit_form.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
968 | PADDINGVFX_DUR_SPELL_SPIRIT_JOURNEY | ****D | ****1 | ****1 | ****sp_transmutation_conjure.sef | ****fx_frame_spirit_journey.sef | **** | **** | **** | **** | **** | **** | ****fx_ethereal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_spirit_journey.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
969 | PADDINGVFX_DUR_SPELL_LESSER_VIGOR | ****D | ****1 | ****1 | ****fx_spell_lesser_vigor01.sef | ****fx_frame_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
970 | PADDINGVFX_DUR_SPELL_VIGOR | ****D | ****1 | ****1 | ****fx_spell_vigorous_cycle01.sef | ****fx_frame_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
971 | PADDINGVFX_DUR_SPELL_MASS_LESSER_VIGOR | ****D | ****1 | ****1 | ****fx_spell_lesser_vigor01.sef | ****fx_frame_mass_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_mass_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
972 | PADDINGVFX_DUR_SPELL_VIGOROUS_CYCLE | ****D | ****1 | ****1 | ****fx_spell_vigorous_cycle01.sef | ****fx_frame_vigorous_cycle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_vigorous_cycle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
973 | PADDINGVFX_DUR_SPELL_SUPERIOR_RESISTANCE | ****D | ****1 | ****1 | ****sp_abjuration_conjure.sef | ****fx_frame_superior_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_superior_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
974 | PADDINGVFX_DUR_SPELL_RECITATION | ****D | ****1 | ****0 | ****fx_spell_recitation_hit01.sef | ****fx_frame_recitation.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_recitation.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
975 | PADDINGVFX_DUR_SPELL_LAST_STAND | ****D | ****0 | ****0 | ****fx_feat_last_stand01.sef | ****fx_frame_laststand.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_laststand.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
976 | PADDINGVFX_HIT_SPELL_CURSE_OF_IMPENDING_BLADES | ****F | ****0 | ****0 | ****fx_spell_Impendblade01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
977 | PADDINGVFX_DUR_SACRED_FLAMES | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_sacred_fist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
978 | PADDINGVFX_DUR_SPELL_LESSER_VISAGE | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_lesser_visage_of_deity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
979 | PADDINGVFX_DUR_SPELL_VISAGE_GOOD | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_greater_visage_of_deity1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
980 | PADDINGVFX_DUR_SPELL_VISAGE_NEUTRAL | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_greater_visage_of_deity2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
981 | PADDINGVFX_DUR_SPELL_VISAGE_EVIL | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_greater_visage_of_deity3.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
982 | PADDINGVFX_HIT_SPELL_DISINTEGRATE | F | 1 | 0 | fx_spell_disintegrate_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
983 | VFX_DUR_SPELL_SHADOW_SIMULACRUM | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shadowfiend_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
984 | VFX_DUR_SPELL_SHROUDING_FOG_AOE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shrouding_fog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
985 | VFX_DUR_SPELL_SHROUDING_FOG | D | 0 | 0 | fx_shrouding_fog_hit.sef | fx_frame_shroudingfog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_shroudingfog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
986 | VFX_DUR_SPELL_POWER_WORD_WEAKEN | D | 0 | 0 | **** | fx_frame_pwordweaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordweaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
987 | VFX_DUR_SPELL_POWER_WORD_PETRIFY | D | 1 | 1 | sp_transmutation_hit.sef | fx_frame_pwordpetrify.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordpetrify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
988 | VFX_DUR_SPELL_POWER_WORD_MALADROIT | D | 0 | 0 | sp_divination_hit.sef | fx_frame_pwordmaladroit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordmaladroit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
989 | VFX_DUR_SPELL_POWER_WORD_BLIND | D | 0 | 0 | sp_divination_hit.sef | fx_frame_pwordblind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordblind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
990 | VFX_DUR_SPELL_TOUCH_OF_IDIOCY | D | 0 | 0 | fx_spell_idiocy01.sef | fx_frame_touchidiocy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_touchidiocy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
991 | VFX_HIT_SPELL_AVASCULATE | F | 0 | 0 | sp_avasculate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
992 | VFX_DUR_SPELL_GLACIAL_WRATH | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_burst_glacial_wrath01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
993 | VFX_DUR_SPELL_CREEPING_COLD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_creeping_cold.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
994 | VFX_OOM_UNMANIFEST | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_OoMany_dematerialize01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
995 | VFX_OOM_MANIFEST | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_OoMany.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
996 | VFX_DUR_SPELL_MASS_CURSE_OF_BLADES | D | 0 | 0 | **** | fx_frame_impendingbladesmass.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_impendingbladesmass.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
997 | VFX_DUR_SPELL_HISS_OF_SLEEP | D | 0 | 0 | sp_enchantment_hit.sef | fx_frame_hissofsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_hissofsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
998 | VFX_HIT_SPELL_MASS_FOWL | F | 0 | 0 | fx_spell_mass_fowl_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
999 | VFX_HIT_SPELL_WALL_OF_DISPEL | F | 0 | 0 | fx_spell_wall_dispelmagic_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1000 | VFX_HIT_SPELL_ENTROPIC_HUSK | F | 0 | 0 | fx_sp_entropichusk_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1001 | VFX_DUR_SPELL_CURSE_OF_BLADES | D | 0 | 0 | **** | fx_frame_impendingblades.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_impendingblades.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1002 | VFX_DUR_INNER_ARMOR | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_inner_armor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1003 | VFX_DUR_SPELL_GLASS_DOPPELGANGER | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_doppelganger_alpha.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1004 | VFX_HIT_SPELL_VAMPIRIC_FEAST | F | 0 | 0 | fx_sp_vampiric_feast_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1005 | VFX_DUR_SPELL_GREATER_RESISTANCE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_resistgreater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_resistgreater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1006 | VFX_DUR_SPELL_SOLIPSISM | D | 1 | 1 | fx_spell_solipsism01.sef | fx_frame_solipsism.sef | **** | **** | **** | **** | **** | **** | fx_spell_solipsism_duration01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_solipsism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1007 | VFX_HIT_SPELL_TOUCH_OF_FATIGUE | F | 0 | 0 | fx_spell_fatigue01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1008 | VFX_HIT_SPELL_SHOUT | F | 0 | 0 | fx_spell_shout01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1009 | VFX_HIT_SPELL_GREATER_SHOUT | F | 0 | 0 | fx_spell_shoutGreater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1010 | VFX_DUR_SPELL_EPIC_GATE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_epic_gate01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1011 | VFX_DUR_BLAZING_AURA | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_feat_blazing_aura.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1012 | VFX_HIT_CHASTISE_SPIRITS | F | 0 | 0 | fx_feat_chastise_spirits01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1013 | VFX_HIT_WEAKEN_SPIRITS | F | 0 | 0 | fx_feat_weaken_spirits01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1014 | VFX_DUR_RESCUER | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_feat_rescue01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1015 | VFX_BEAM_RESCUEE | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_feat_rescue_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1016 | VFX_CAST_SPELL_SPIRIT_EMERGE | F | 1 | 0 | fx_se_spirit_emerge_attack.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1017 | VFX_CAST_SPELL_SPIRIT_EMERGE_GOOD | F | 1 | 0 | fx_se_spirit_emerge_attack_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1018 | VFX_HIT_BARD_REQUIEM | F | 0 | 0 | fx_bard_song_req_cast.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1019 | VFX_BEAM_HOLY_NOSOUND | B | 1 | 1 | sp_holy_ray_nosound.sef | **** | **** | **** | **** | **** |
983 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1020 | VFX_HIT_SPELL_BLADEWEAVE | F | 1 | 0 | sp_bladeweave_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
984 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1021 | VFX_HIT_SPELL_BLOOD_TO_WATER | F | 1 | 0 | sp_blood_to_water_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
985 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1022 | VFX_AOE_SPELL_BLOOD_TO_WATER | F | 1 | 0 | sp_blood_to_water_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
986 | PADDING**** | **** | **** | **** | **** | **** | **** | **** |
1023 | VFX_HIT_SPELL_BODAKS_GLARE | F | 1 | 0 | sp_bodaksglare_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
987 | PADDING**** | **** | **** |
1024 | VFX_SUMMON_SPELL_BODAKS_GLARE | F | 1 | 0 | sp_bodaksglare_summon01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1025 | VFX_HIT_SPELL_CASTIGATE | F | 1 | 0 | sp_castigate_hit01.sef | **** | **** |
988 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1026 | VFX_AOE_SPELL_CASTIGATE | F | 1 | 0 | sp_castigate_aoe01.sef | **** | **** | **** | **** | **** | **** | **** |
989 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1027 | VFX_HIT_SPELL_CONVICTION | F | 1 | 0 | sp_conviction_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
990 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1028 | VFX_HIT_SPELL_DEHYDRATION | F | 1 | 0 | sp_dehydrate_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
991 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1029 | VFX_DUR_SPELL_ANIMALISTIC_POWER | D | 1 | 0 | sp_animalisticpower_hit01.sef | fx_frame_animalisticpower.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_animalisticpower.sef | **** | **** | **** | **** | **** | **** |
992 | PADDING**** | **** | **** |
1030 | VFX_HIT_SPELL_LIVING_UNDEATH | F | 1 | 0 | sp_livingundeath_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1031 | VFX_HIT_SPELL_HEALING_STING | F | 1 | 0 | sp_healingsting_hit01.sef | **** | **** | **** |
993 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1032 | VFX_HEAL_SPELL_HEALING_STING | F | 1 | 0 | sp_healingsting_heal01.sef | **** | **** | **** | **** | **** | **** | **** | **** |
994 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1033 | VFX_DUR_SPELL_NIGHTSHIELD | D | 1 | 1 | sp_nightshield.sef | fx_frame_nightshield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
995 | PADDING**** | **** | **** | fx_pos_icon_cess.sef | fx_frame_nightshield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1034 | VFX_DUR_SPELL_LIVING_UNDEATH | D | 1 | 1 | **** | fx_frame_livingundeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_livingundeath.sef | **** | **** | **** | **** | **** | **** |
996 | PADDING**** | **** | **** |
1035 | VFX_DUR_SPELL_SYMBOL_OF_DEATH | D | 1 | 1 | **** | fx_frame_symboldeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symboldeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1036 | VFX_DUR_SPELL_SYMBOL_OF_FEAR | D | 1 | 1 | **** | fx_frame_symbolfear.sef | **** | **** | **** | **** | **** | **** | **** | **** |
997 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolfear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1037 | VFX_DUR_SPELL_SYMBOL_OF_PAIN | D | 1 | 1 | **** | fx_frame_symbolpain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
998 | PADDINGfx_neg_icon_cess.sef | fx_frame_symbolpain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1038 | VFX_DUR_SPELL_SYMBOL_OF_PERSUASION | D | 1 | 1 | **** | fx_frame_symbolpersuade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolpersuade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1039 | VFX_DUR_SPELL_SYMBOL_OF_SLEEP | D | 1 | 1 | **** | fx_frame_symbolsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1040 | VFX_DUR_SPELL_SYMBOL_OF_STUNNING | D | 1 | 1 | **** | fx_frame_symbolstun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolstun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1041 | VFX_DUR_SPELL_SYMBOL_OF_WEAKNESS | D | 1 | 1 | **** | fx_frame_symbolweak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolweak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1042 | VFX_AOE_SYMBOL_SPELL | D | 1 | 1 | fx_symbol_area.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |