| 2DA | V2.0 | |
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| | Label | Type_FD | OrientWithGround | DelayDurationFX | Imp_HeadCon_Node | Imp_Impact_Node | Imp_Root_S_Node | Imp_Root_M_Node | Imp_Root_L_Node | Imp_Root_H_Node | ProgFX_Impact | SoundImpact | Dur_HeadCon_Node | Dur_Impact_Node | Dur_Root_S_Node | Dur_Root_M_Node | Dur_Root_L_Node | Dur_Root_H_Node | ProgFX_Duration | SoundDuration | ProgFX_Cessation | SoundCessastion | Ces_HeadCon_Node | Ces_Impact_Node | Ces_Root_S_Node | Ces_Root_M_Node | Ces_Root_L_Node | Ces_Root_H_Node | ShakeType | ShakeDelay | ShakeDuration | LowViolence | LowQuality |
| 0 | VFX_DUR_BLUR | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 501 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1 | VFX_DUR_DARKNESS | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_darkness.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 2 | VFX_DUR_ENTANGLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_entangle_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 3 | VFX_DUR_FREEDOM_OF_MOVEMENT | D | 0 | 0 | sp_abjuration_conjure.sef | fx_frame_freedom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_freedom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 4 | VFX_DUR_GLOBE_INVULVERABILITY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 5 | VFX_DUR_BLACKOUT | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 333 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 6 | VFX_DUR_INVISIBILITY | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_invisibility.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 7 | VFX_DUR_MIND_AFFECTING_NEGATIVE | D | 0 | 0 | fx_neg_icon.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 8 | VFX_DUR_MIND_AFFECTING_POSITIVE | D | 0 | 0 | fx_pos_icon.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 9 | VFX_DUR_GHOSTLY_VISAGE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 402 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 10 | VFX_DUR_ETHEREAL_VISAGE | D | 0 | 0 | sp_illusion_conjure.sef | fx_frame_ethereal_visage.sef | **** | **** | **** | **** | **** | **** | fx_ethereal.sef | **** | **** | **** | **** | **** | 403 | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ethereal_visage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 11 | VFX_DUR_PROT_BARKSKIN | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_barkskin.sef | **** | **** | **** | **** | **** | **** | sp_barkskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_barkskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 12 | VFX_DUR_PROT_GREATER_STONESKIN | D | 0 | 0 | sp_abjuration_conjure.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | 1020 | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 13 | VFX_DUR_PROT_PREMONITION | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 14 | VFX_DUR_PROT_SHADOW_ARMOR | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shadow_shield.sef | **** | **** | **** | **** | **** | 1040 | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 15 | VFX_DUR_PROT_STONESKIN | D | 0 | 0 | sp_abjuration_conjure.sef | fx_frame_stoneskin.sef | **** | **** | **** | fx_question_fountain.sef | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | 1010 | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 16 | VFX_DUR_SANCTUARY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 17 | VFX_DUR_WEB | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_web.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 18 | VFX_FNF_BLINDDEAF | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
| 19 | VFX_FNF_DISPEL | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
| 20 | VFX_FNF_DISPEL_DISJUNCTION | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
| 21 | VFX_FNF_DISPEL_GREATER | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
| 22 | VFX_FNF_FIREBALL | F | 0 | 0 | sp_fireball_hit_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
| 23 | VFX_FNF_FIRESTORM | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 3 | **** | fx_question_fountain.sef |
| 24 | VFX_FNF_IMPLOSION | F | 0 | 0 | sp_implosion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 25 | VFX_FNF_MASS_HASTE_XXXXX | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 26 | VFX_FNF_MASS_HEAL_XXXXX | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 27 | VFX_FNF_MASS_MIND_AFFECTING_xxxxx | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 28 | VFX_FNF_METEOR_SWARM | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 3.4 | **** | fx_question_fountain.sef |
| 29 | VFX_FNF_NATURES_BALANCE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
| 30 | VFX_FNF_PWKILL | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | fx_question_fountain.sef |
| 31 | VFX_FNF_PWSTUN | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
| 32 | VFX_FNF_SUMMON_GATE | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | **** | 2.3 | **** | **** |
| 33 | VFX_FNF_SUMMON_MONSTER_1 | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
| 34 | VFX_FNF_SUMMON_MONSTER_2 | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
| 35 | VFX_FNF_SUMMON_MONSTER_3 | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
| 36 | VFX_FNF_SUMMON_UNDEAD | F | 0 | 0 | sp_necromancy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 37 | VFX_FNF_SUNBEAM | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.5 | 1.2 | **** | fx_question_fountain.sef |
| 38 | VFX_FNF_TIME_STOP | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
| 39 | VFX_FNF_WAIL_O_BANSHEES | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 2.5 | 0.8 | **** | fx_question_fountain.sef |
| 40 | VFX_FNF_WEIRD | F | 0 | 0 | sp_illusion_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | fx_question_fountain.sef |
| 41 | VFX_FNF_WORD | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | fx_question_fountain.sef |
| 42 | VFX_IMP_AC_BONUS | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 43 | VFX_IMP_ACID_L | F | 0 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 44 | VFX_IMP_ACID_S | F | 0 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 45 | VFX_IMP_ALTER_WEAPON_XXXxX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 46 | VFX_IMP_BLIND_DEAF_M | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 47 | VFX_IMP_BREACH | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 48 | VFX_IMP_CONFUSION_S | F | 0 | 0 | sp_enchantment_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 49 | VFX_IMP_DAZED_S | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 50 | VFX_IMP_DEATH | F | 0 | 0 | sp_darkness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 51 | VFX_IMP_DISEASE_S | D | 0 | 0 | sp_necromancy_hit.sef | fx_frame_contagion.sef | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_necromancy_hit.sef | fx_frame_contagion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 52 | VFX_IMP_DISPEL | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 53 | VFX_IMP_DISPEL_DISJUNCTION_XXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
| 54 | VFX_IMP_DIVINE_STRIKE_FIRE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.5 | 0.6 | **** | **** |
| 55 | VFX_IMP_DIVINE_STRIKE_HOLY | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.5 | 0.6 | **** | **** |
| 56 | VFX_IMP_DOMINATE_S | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 57 | VFX_IMP_DOOM | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 58 | VFX_IMP_FEAR_S_XXXXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 59 | VFX_IMP_FLAME_L_XXXXX | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 60 | VFX_IMP_FLAME_M | F | 0 | 0 | sp_fire_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 61 | VFX_IMP_FLAME_S | F | 0 | 0 | sp_fire_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 62 | VFX_IMP_FROST_L | F | 0 | 0 | sp_ice_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 63 | VFX_IMP_FROST_S | F | 0 | 0 | sp_ice_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 64 | VFX_IMP_GREASE_XXXXXX | F | 0 | 0 | sp_atk_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 65 | VFX_IMP_HASTE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 66 | VFX_IMP_HEALING_G | F | 0 | 0 | sp_cure_critical.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 67 | VFX_IMP_HEALING_L | F | 0 | 0 | sp_cure_moderate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 68 | VFX_IMP_HEALING_M | F | 0 | 0 | sp_cure_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 69 | VFX_IMP_HEALING_S | F | 0 | 0 | sp_cure_minor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 70 | VFX_IMP_HEALING_X | F | 0 | 0 | sp_cure_serious.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 71 | VFX_IMP_HOLY_AID | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 72 | VFX_IMP_KNOCK | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 73 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 74 | VFX_IMP_LIGHTNING_M | F | 0 | 0 | sp_lightning_hit.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 75 | VFX_IMP_LIGHTNING_S | F | 0 | 0 | sp_lightning_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 76 | VFX_IMP_MAGBLUE | F | 0 | 0 | sp_magmis_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 77 | VFX_IMP_MAGBLUE2_XXXXX | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 78 | VFX_IMP_MAGBLUE3_XXXXX | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 79 | VFX_IMP_MAGBLUE4_XXXXX | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 80 | VFX_IMP_MAGBLUE5_XXXXX | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 81 | VFX_IMP_NEGATIVE_ENERGY | F | 0 | 0 | sp_necromancy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 82 | VFX_DUR_PARALYZE_HOLD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | 500 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 83 | VFX_IMP_POISON_L_XXXXX | F | 0 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 84 | VFX_IMP_POISON_S | F | 0 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 85 | VFX_IMP_POLYMORPH | F | 0 | 0 | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 86 | VFX_IMP_PULSE_COLD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 87 | VFX_IMP_PULSE_FIRE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 88 | VFX_IMP_PULSE_HOLY | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 89 | VFX_IMP_PULSE_NEGATIVE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 90 | VFX_IMP_RAISE_DEAD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 91 | VFX_IMP_REDUCE_ABILITY_SCORE | F | 0 | 0 | sp_darkness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 92 | VFX_IMP_REMOVE_CONDITION | F | 0 | 0 | sp_cur_impact.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 93 | VFX_IMP_SILENCE | F | 0 | 0 | sp_atk_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 94 | VFX_IMP_SLEEP | F | 0 | 0 | sp_sleep_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 95 | VFX_IMP_SLOW | F | 0 | 0 | sp_necromancy_hit.sef | fx_frame_slow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_slow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 96 | VFX_IMP_SONIC | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 97 | VFX_IMP_STUN | F | 0 | 0 | sp_atk_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 98 | VFX_IMP_SUNSTRIKE | F | 0 | 0 | sp_searing_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 99 | VFX_IMP_UNSUMMON | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 100 | VFX_COM_SPECIAL_BLUE_RED | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 101 | VFX_COM_SPECIAL_PINK_ORANGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 102 | VFX_COM_SPECIAL_RED_WHITE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 103 | VFX_COM_SPECIAL_RED_ORANGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 104 | VFX_COM_SPECIAL_WHITE_BLUE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 105 | VFX_COM_SPECIAL_WHITE_ORANGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 106 | VFX_COM_BLOOD_REG_WIMPR | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 107 | VFX_COM_BLOOD_LRG_WIMPR | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 108 | VFX_COM_BLOOD_CRT_WIMPR | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 109 | VFX_COM_BLOOD_REG_RED | F | 0 | 0 | fx_blood_red1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 831 | **** |
| 110 | VFX_COM_BLOOD_REG_GREEN | F | 0 | 0 | fx_blood_green1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 299 | **** |
| 111 | VFX_COM_BLOOD_REG_YELLOW | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 296 | **** |
| 112 | VFX_COM_BLOOD_LRG_RED | F | 0 | 0 | fx_blood_red1_L.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 107 | **** |
| 113 | VFX_COM_BLOOD_LRG_GREEN | F | 0 | 0 | fx_blood_green1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 300 | **** |
| 114 | VFX_COM_BLOOD_LRG_YELLOW | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 297 | **** |
| 115 | VFX_COM_BLOOD_CRT_RED | F | 0 | 0 | fx_blood_red1_L.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 108 | **** |
| 116 | VFX_COM_BLOOD_CRT_GREEN | F | 0 | 0 | fx_blood_green1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 301 | **** |
| 117 | VFX_COM_BLOOD_CRT_YELLOW | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 298 | **** |
| 118 | VFX_COM_SPARKS_PARRY | F | 0 | 0 | **** | fx_hit_spark_parry.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 119 | VFX_COM_GIB | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 800 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 120 | VFX_COM_UNLOAD_MODEL | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 700 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 121 | VFX_COM_CHUNK_RED_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 122 | VFX_COM_CHUNK_RED_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 123 | VFX_COM_CHUNK_GREEN_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 124 | VFX_COM_CHUNK_GREEN_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 125 | VFX_COM_CHUNK_YELLOW_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 126 | VFX_COM_CHUNK_YELLOW_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 127 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 128 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 129 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 130 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 131 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 132 | VFX_IMP_LEAF | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 133 | VFX_IMP_CLOUD | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 134 | VFX_IMP_WIND | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 135 | VFX_IMP_ROCKEXPLODE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 136 | VFX_IMP_ROCKEXPLODE2 | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 137 | VFX_IMP_ROCKSUP | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 138 | VFX_DUR_SPELLTURNING | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 139 | VFX_IMP_IMPROVE_ABILITY_SCORE | F | 0 | 0 | sp_transmutation_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 140 | VFX_IMP_CHARM | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 141 | VFX_IMP_MAGICAL_VISION | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 142 | VFX_IMP_LAW_HELP_XXXXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 143 | VFX_IMP_CHAOS_HELP_XXXXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 144 | VFX_IMP_EVIL_HELP | F | 0 | 0 | sp_darkness_conjure.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
| 145 | VFX_IMP_GOOD_HELP | F | 0 | 0 | sp_holy_conjure.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.3 | 0.1 | **** | **** |
| 146 | VFX_IMP_DEATH_WARD | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 147 | VFX_DUR_ELEMENTAL_SHIELD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_elemental_shield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 148 | VFX_DUR_LIGHT | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 149 | VFX_IMP_MAGIC_PROTECTION | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 150 | VFX_IMP_SUPER_HEROISM | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 151 | VFX_FNF_STORM_XXXXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_storm_vengeance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 152 | VFX_IMP_ELEMENTAL_PROTECTION | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 153 | VFX_DUR_LIGHT_BLUE_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_blue_05.sef | **** | **** | **** | **** | **** | 304 | **** | 354 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 154 | VFX_DUR_LIGHT_BLUE_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_blue_10.sef | **** | **** | **** | **** | **** | 305 | **** | 355 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 155 | VFX_DUR_LIGHT_BLUE_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_blue_15.sef | **** | **** | **** | **** | **** | 306 | **** | 356 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 156 | VFX_DUR_LIGHT_BLUE_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_blue_20.sef | **** | **** | **** | **** | **** | 307 | **** | 357 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 157 | VFX_DUR_LIGHT_YELLOW_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_yellow_05.sef | **** | **** | **** | **** | **** | 308 | **** | 358 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 158 | VFX_DUR_LIGHT_YELLOW_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_yellow_10.sef | **** | **** | **** | **** | **** | 309 | **** | 359 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 159 | VFX_DUR_LIGHT_YELLOW_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_yellow_15.sef | **** | **** | **** | **** | **** | 310 | **** | 360 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 160 | VFX_DUR_LIGHT_YELLOW_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_yellow_20.sef | **** | **** | **** | **** | **** | 311 | **** | 361 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 161 | VFX_DUR_LIGHT_PURPLE_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_purple_05.sef | **** | **** | **** | **** | **** | 320 | **** | 370 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 162 | VFX_DUR_LIGHT_PURPLE_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_purple_10.sef | **** | **** | **** | **** | **** | 321 | **** | 371 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 163 | VFX_DUR_LIGHT_PURPLE_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_purple_15.sef | **** | **** | **** | **** | **** | 322 | **** | 372 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 164 | VFX_DUR_LIGHT_PURPLE_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_purple_20.sef | **** | **** | **** | **** | **** | 323 | **** | 373 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 165 | VFX_DUR_LIGHT_RED_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_red_05.sef | **** | **** | **** | **** | **** | 312 | **** | 362 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 166 | VFX_DUR_LIGHT_RED_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_red_10.sef | **** | **** | **** | **** | **** | 313 | **** | 363 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 167 | VFX_DUR_LIGHT_RED_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_red_15.sef | **** | **** | **** | **** | **** | 314 | **** | 364 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 168 | VFX_DUR_LIGHT_RED_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_red_20.sef | **** | **** | **** | **** | **** | 315 | **** | 365 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 169 | VFX_DUR_LIGHT_ORANGE_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_orange_05.sef | **** | **** | **** | **** | **** | 316 | **** | 366 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 170 | VFX_DUR_LIGHT_ORANGE_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_orange_10.sef | **** | **** | **** | **** | **** | 317 | **** | 367 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 171 | VFX_DUR_LIGHT_ORANGE_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_orange_15.sef | **** | **** | **** | **** | **** | 318 | **** | 368 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 172 | VFX_DUR_LIGHT_ORANGE_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_orange_20.sef | **** | **** | **** | **** | **** | 319 | **** | 369 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 173 | VFX_DUR_LIGHT_WHITE_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_white_05.sef | **** | **** | **** | **** | **** | 300 | **** | 350 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 174 | VFX_DUR_LIGHT_WHITE_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_white_10.sef | **** | **** | **** | **** | **** | 301 | **** | 351 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 175 | VFX_DUR_LIGHT_WHITE_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_white_15.sef | **** | **** | **** | **** | **** | 302 | **** | 352 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 176 | VFX_DUR_LIGHT_WHITE_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_white_20.sef | **** | **** | **** | **** | **** | 303 | **** | 353 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 177 | VFX_DUR_LIGHT_GREEN_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_green_05.sef | **** | **** | **** | **** | **** | 324 | **** | 374 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 178 | VFX_DUR_LIGHT_GREEN_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_green_10.sef | **** | **** | **** | **** | **** | 325 | **** | 375 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 179 | VFX_DUR_LIGHT_GREEN_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_green_15.sef | **** | **** | **** | **** | **** | 326 | **** | 376 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 180 | VFX_DUR_LIGHT_GREEN_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_green_20.sef | **** | **** | **** | **** | **** | 327 | **** | 377 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 181 | VFX_IMP_MIRV | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 900 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 182 | VFX_DUR_DARKVISION | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_dark_vision.sef**** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 183 | VFX_FNF_SOUND_BURST | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 2 | **** | fx_question_fountain.sef |
| 184 | VFX_FNF_STRIKE_HOLY | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | 2 | 0.3 | 0.7 | **** | fx_question_fountain.sef |
| 185 | VFX_FNF_LOS_EVIL_10 | F | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 186 | VFX_FNF_LOS_EVIL_20 | F | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 187 | VFX_FNF_LOS_EVIL_30 | F | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
| 188 | VFX_FNF_LOS_HOLY_10 | F | 0 | 0 | sp_holy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 189 | VFX_FNF_LOS_HOLY_20 | F | 0 | 0 | sp_holy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 190 | VFX_FNF_LOS_HOLY_30 | F | 0 | 0 | sp_holy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
| 191 | VFX_FNF_LOS_NORMAL_10 | F | 0 | 0 | sp_magic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 192 | VFX_FNF_LOS_NORMAL_20 | F | 0 | 0 | sp_magic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 193 | VFX_FNF_LOS_NORMAL_30 | F | 0 | 0 | sp_magic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
| 194 | VFX_IMP_HEAD_ACID | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 195 | VFX_IMP_HEAD_FIRE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 196 | VFX_IMP_HEAD_SONIC | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 197 | VFX_IMP_HEAD_ELECTRICITY | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 198 | VFX_IMP_HEAD_COLD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 199 | VFX_IMP_HEAD_HOLY | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 200 | VFX_IMP_HEAD_NATURE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 201 | VFX_IMP_HEAD_HEAL | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 202 | VFX_IMP_HEAD_MIND | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 203 | VFX_IMP_HEAD_EVIL | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 204 | VFX_IMP_HEAD_ODD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 205 | VFX_DUR_CESSATE_NEUTRAL | D | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 206 | VFX_DUR_CESSATE_POSITIVE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 207 | VFX_DUR_CESSATE_NEGATIVE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 208 | VFX_DUR_MIND_AFFECTING_DISABLED | D | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 209 | VFX_DUR_MIND_AFFECTING_DOMINATED | D | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 210 | VFX_BEAM_FIRE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 601 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 211 | VFX_BEAM_COLD | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_rayfrost.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 212 | VFX_BEAM_HOLY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 603 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 213 | VFX_BEAM_MIND | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 604 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 214 | VFX_BEAM_EVIL | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 605 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 215 | VFX_BEAM_ODD | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 606 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 216 | VFX_BEAM_FIRE_LASH | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 607 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 217 | VFX_IMP_DEATH_L | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 218 | VFX_DUR_MIND_AFFECTING_FEAR | D | 1 | 0 | sp_necromancy_hit.sef | fx_frame_cause_fear.sef | **** | **** | **** | **** | **** | **** | sp_cause_fear_duration.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_cause_fear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 219 | VFX_FNF_SUMMON_CELESTIAL | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | **** | 2.3 | **** | **** |
| 220 | VFX_DUR_GLOBE_MINOR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 221 | VFX_IMP_RESTORATION_LESSER | F | 0 | 0 | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 222 | VFX_IMP_RESTORATION | F | 0 | 0 | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 223 | VFX_IMP_RESTORATION_GREATER | F | 0 | 0 | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 224 | VFX_DUR_PROTECTION_ELEMENTS | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 225 | VFX_DUR_PROTECTION_GOOD_MINOR | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 226 | VFX_DUR_PROTECTION_GOOD_MAJOR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 227 | VFX_DUR_PROTECTION_EVIL_MINOR | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 228 | VFX_DUR_PROTECTION_EVIL_MAJOR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 229 | VFX_DUR_MAGICAL_SIGHT | D | 0 | 0 | sp_divination_conjure.sef | fx_frame_clairaud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_pos_icon_cess.sef | fx_frame_clairaud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 230 | VFX_DUR_WEB_MASS | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 400 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 231 | VFX_FNF_ICESTORM | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.7 | 1.4 | **** | fx_question_fountain.sef |
| 232 | VFX_DUR_PARALYZED | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | 500 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 233 | VFX_IMP_MIRV_FLAME | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 901 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 234 | VFX_IMP_DESTRUCTION | F | 1 | 0 | sp_destruction.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 235 | VFX_COM_CHUNK_RED_LARGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 236 | VFX_COM_CHUNK_BONE_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 237 | VFX_COM_BLOOD_SPARK_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 238 | VFX_COM_BLOOD_SPARK_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 239 | VFX_COM_BLOOD_SPARK_LARGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 240 | VFX_DUR_GHOSTLY_PULSE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 401 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 241 | VFX_FNF_HORRID_WILTING | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.5 | **** | fx_question_fountain.sef |
| 242 | VFX_DUR_BLINDVISION | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 329 | **** | 379 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 243 | VFX_DUR_LOWLIGHTVISION | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_low_light_vision.sef**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 244 | VFX_DUR_ULTRAVISION | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 331 | **** | 381 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 245 | VFX_IMP_MIRV_ACID_ARROW | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 902 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 246 | VFX_IMP_HARM | F | 0 | 0 | sp_inflict_critical.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.5 | 0.6 | **** | **** |
| 247 | VFX_DUR_BLIND | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 332 | **** | 382 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 248 | VFX_DUR_ANTI_LIGHT_10 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 249 | VFX_DUR_MAGIC_RESISTANCE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 250 | VFX_IMP_MAGIC_RESISTANCE_USE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 251 | VFX_IMP_GLOBE_USE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 252 | VFX_IMP_WILL_SAVING_THROW_USE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 253 | VFX_IMP_SPIKE_TRAP | F | 0 | 0 | fx_spike_trap.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 254 | VFX_IMP_SPELL_MANTLE_USE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 255 | VFX_IMP_FORTITUDE_SAVING_THROW_USE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 256 | VFX_IMP_REFLEX_SAVE_THROW_USE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 257 | VFX_FNF_GAS_EXPLOSION_ACID | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 258 | VFX_FNF_GAS_EXPLOSION_EVIL | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 259 | VFX_FNF_GAS_EXPLOSION_NATURE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 260 | VFX_FNF_GAS_EXPLOSION_FIRE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 261 | VFX_FNF_GAS_EXPLOSION_GREASE | F | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 262 | VFX_FNF_GAS_EXPLOSION_MIND | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 263 | VFX_FNF_SMOKE_PUFF | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 264 | VFX_IMP_PULSE_WATER | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 265 | VFX_IMP_PULSE_WIND | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 266 | VFX_IMP_PULSE_NATURE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 267 | VFX_DUR_AURA_COLD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 268 | VFX_DUR_AURA_FIRE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 269 | VFX_DUR_AURA_POISON | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 270 | VFX_DUR_AURA_DISEASE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 271 | VFX_DUR_AURA_ODD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 272 | VFX_DUR_AURA_SILENCE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 273 | VFX_DUR_AURA_HOLY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 274 | VFX_DUR_AURA_UNEARTHLY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 275 | VFX_DUR_AURA_FEAR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 276 | VFX_DUR_AURA_NEGATIVE_ENERGY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 277 | VFX_DUR_BARD_SONG | D | 0 | 0 | fx_bard_song_cast.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 278 | VFX_FNF_HOWL_MIND | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 279 | VFX_FNF_HOWL_ODD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 280 | VFX_COM_HIT_FIRE | F | 0 | 0 | **** | sp_fire_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 281 | VFX_COM_HIT_FROST | F | 0 | 0 | **** | sp_ice_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 282 | VFX_COM_HIT_ELECTRICAL | F | 0 | 0 | **** | sp_lightning_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 283 | VFX_COM_HIT_ACID | F | 0 | 0 | **** | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 284 | VFX_COM_HIT_SONIC | F | 0 | 0 | **** | sp_sonic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 285 | VFX_FNF_HOWL_WAR_CRY | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
| 286 | VFX_FNF_SCREEN_SHAKE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | **** | 3 | **** | **** |
| 287 | VFX_FNF_SCREEN_BUMP | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
| 288 | VFX_COM_HIT_NEGATIVE | F | 0 | 0 | **** | sp_darkness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 289 | VFX_COM_HIT_DIVINE | F | 0 | 0 | **** | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 290 | VFX_FNF_HOWL_WAR_CRY_FEMALE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
| 291 | VFX_DUR_AURA_DRAGON_FEAR | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_necromancy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 292 | VFX_FNF_SPELL_FAIL_HEAD | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 1200 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 293 | VFX_FNF_SPELL_FAIL_HAND | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 1201 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 294 | VFX_FNF_HIGHLIGHT_FLASH_WHITE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 205 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 295 | VFX_DUR_GHOSTLY_PULSE_QUICK | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 404 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 296 | VFX_COM_BLOOD_REG_WIMPY | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 297 | VFX_COM_BLOOD_LRG_WIMPY | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 298 | VFX_COM_BLOOD_CRT_WIMPY | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 299 | VFX_COM_BLOOD_REG_WIMPG | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 300 | VFX_COM_BLOOD_LRG_WIMPG | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 301 | VFX_COM_BLOOD_CRT_WIMPG | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 302 | VFX_IMP_DESTRUCTION_LOW | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 303 | VFX_DUR_FLAG_RED | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 304 | VFX_DUR_FLAG_BLUE | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 305 | VFX_DUR_FLAG_PURPLE | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 306 | VFX_DUR_FLAG_YELLOW | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 307 | VFX_BEAM_SILENT_LIGHTNING | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 600 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 308 | VFX_BEAM_SILENT_FIRE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 601 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 309 | VFX_BEAM_SILENT_COLD | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 310 | VFX_BEAM_SILENT_HOLY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 603 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 311 | VFX_BEAM_SILENT_MIND | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 604 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 312 | VFX_BEAM_SILENT_EVIL | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 605 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 313 | VFX_BEAM_SILENT_ODD | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 606 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 314 | VFX_DUR_BIGBYS_INTERPOSING_HAND | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 315 | VFX_IMP_BIGBYS_FORCEFUL_HAND | D | 0 | 0 | **** | sp_bigby_force.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 316 | VFX_DUR_BIGBYS_CLENCHED_FIST | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 317 | VFX_DUR_BIGBYS_CRUSHING_HAND | D | 0 | 0 | **** | sp_bigby_crush.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 318 | VFX_DUR_BIGBYS_GRASPING_HAND | D | 0 | 0 | **** | sp_bigby_grasp.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 319 | VFX_DUR_CALTROPS | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 320 | VFX_DUR_SMOKE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 321 | VFX_DUR_PIXIEDUST | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 322 | VFX_FNF_DECK | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 323 | SCENE_WEIRD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 324 | RESERVED | D | 17 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 325 | RESERVED | D | 18 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 326 | RESERVED | D | 19 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 327 | RESERVED | D | 20 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 328 | RESERVED | D | 21 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 329 | RESERVED | D | 22 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 330 | RESERVED | D | 23 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 331 | RESERVED | D | 24 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 332 | RESERVED | D | 25 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 333 | RESERVED | D | 26 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 334 | RESERVED | D | 27 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 335 | RESERVED | D | 28 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 336 | RESERVED | D | 29 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 337 | RESERVED | D | 30 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 338 | RESERVED | D | 31 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 339 | RESERVED | D | 32 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 340 | RESERVED | D | 33 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 341 | RESERVED | D | 34 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 342 | RESERVED | D | 35 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 343 | RESERVED | D | 36 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 344 | RESERVED | D | 37 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 345 | RESERVED | D | 38 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 346 | SCENE_EVARD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 347 | SCENE_TOWER | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 348 | SCENE_TEMPLE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 349 | SCENE_LAVA | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 350 | SCENE_LAVA | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 351 | VFX_DUR_PETRIFY | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1050 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 352 | VFX_DUR_FREEZE_ANIMATIONS | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1300 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 353 | VFX_COM_CHUNK_STONE_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 354 | VFX_COM_CHUNK_STONE_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 355 | VFX_DUR_CUTSCENE_INVISIBILITY | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 405 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 356 | VFX_FNF_SCREEN_SHAKE2 | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | **** | 4 | **** | **** |
| 357 | NORMAL_ARROW | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 903 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 358 | WELL | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 359 | NORMAL_DART | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 904 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 360 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 361 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 362 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 363 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 364 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 365 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 366 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 367 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 368 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 369 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 370 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 371 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 372 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 373 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 374 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 375 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 376 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 377 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 378 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 379 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 380 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 381 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 382 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 383 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 384 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 385 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 386 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 387 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 388 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 389 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 390 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 391 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 392 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 393 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 394 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 395 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 396 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 397 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 398 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 399 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 400 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 401 | SCENE_WATER | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 402 | SCENE_GRASS | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 403 | VFX_DUR_IOUNSTONE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 404 | SCENE_FORMIAN1 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 405 | SCENE_FORMIAN2 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 406 | SCENE_PITTRAP | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 407 | VFX_IMP_TORNADO | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 408 | VFX_DUR_GLOW_LIGHT_BLUE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 402 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 409 | VFX_DUR_GLOW_PURPLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 403 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 410 | VFX_DUR_GLOW_BLUE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 406 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 411 | VFX_DUR_GLOW_RED | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 407 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 412 | VFX_DUR_GLOW_LIGHT_RED | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 408 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 413 | VFX_DUR_GLOW_YELLOW | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 409 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 414 | VFX_DUR_GLOW_LIGHT_YELLOW | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 410 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 415 | VFX_DUR_GLOW_GREEN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 411 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 416 | VFX_DUR_GLOW_LIGHT_GREEN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 412 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 417 | VFX_DUR_GLOW_ORANGE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 413 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 418 | VFX_DUR_GLOW_LIGHT_ORANGE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 414 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 419 | VFX_DUR_GLOW_BROWN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 415 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 420 | VFX_DUR_GLOW_LIGHT_BROWN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 416 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 421 | VFX_DUR_GLOW_GREY | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 417 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 422 | VFX_DUR_GLOW_WHITE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 418 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 423 | VFX_DUR_GLOW_LIGHT_PURPLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 419 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 424 | VFX_DUR_GHOST_TRANSPARENT | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 420 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 425 | VFX_DUR_GHOST_SMOKE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 426 | SCENE_ICE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 427 | SCENE_MFPillar | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 428 | SCENE_MFWaterfall | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 429 | SCENE_MFGroundCover | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 430 | SCENE_MFGroundCover | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 431 | SCENE_MF6 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 432 | SCENE_MF7 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 433 | SCENE_MF8 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 434 | SCENE_MF9 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 435 | SCENE_MF10 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 436 | SCENE_MF11 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 437 | SCENE_MF12 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 438 | SCENE_MF13 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 439 | SCENE_MF14 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 440 | SCENE_MF15 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 441 | SCENE_MF16 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 442 | SCENE_ICE_CLEAR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 443 | SCENE_EVIL_CASTLE_WALL | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 444 | VFX_BEAM_FLAME | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 608 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 445 | VFX_DUR_GLYPH | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 446 | VFX_FNF_SOUND_BURST_SILENT | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 2 | **** | fx_question_fountain.sef |
| 447 | VFX_BEAM_DISINTEGRATE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_transmutation_ray.sef | **** | **** | **** | **** | **** | 609 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 448 | VFX_DUR_PROT_ACIDSHIELD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 449 | SCENE_BUILDING | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 450 | SCENE_BURNED_RUBBLE | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 451 | SCENE_BURNING_HALF_HOUSE | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 452 | SCENE_RUINED_ARCH | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 453 | SCENE_SOLID_ARCH | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 454 | SCENE_BURNED_RUBBLE_2 | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 455 | SCENE_MARKET_1 | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 456 | SCENE_MARKET_2 | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 457 | SCENE_GAZEBO | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 458 | SCENE_WAGON | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 459 | VFX_FNF_ELECTRIC_EXPLOSION | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
| 460 | VFX_IMP_DUST_EXPLOSION | F | 0 | 0 | fx_blood_dust1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
| 461 | SCENE_SEWER_WATER | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 462 | VFX_IMP_PULSE_HOLY_SILENT | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 463 | VFX_DUR_DEATH_ARMOR | D | 0 | 0 | sp_necromancy_conjure.sef | fx_frame_death_armor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_death_armor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 464 | VFX_FNF_HELLBALLVFX_HIT_HELLBALL_AOE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sefsp_hellball_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 3.4 | **** | **** |
| 465 | VFX_DUR_ICESKIN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1060 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 466 | VFX_CONJ_MIND | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 467 | VFX_CONJ_FIRE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 468 | VFX_DUR_BARD_SONG_SILENT | D | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 469 | VFX_IMP_PULSE_BOMB | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 470 | VFX_IMP_SILENCE_NO_SOUND | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 471 | VFX_FNF_TELEPORT_IN | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
| 472 | VFX_FNF_TELEPORT_OUT | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
| 473 | VFX_FNF_SWINGING_BLADE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 474 | VFX_DUR_INFERNO | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 475 | VFX_FNF_DEMON_HAND | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 476 | VFX_DUR_STONEHOLD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 477 | VFX_FNF_MYSTICAL_EXPLOSION | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 478 | VFX_DUR_GHOSTLY_VISAGE_NO_SOUND | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 402 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 479 | VFX_DUR_GHOST_SMOKE_2 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 480 | VFX_DUR_FLIES | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 481 | VFX_FNF_SUMMONDRAGON | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 482 | VFX_BEAM_FIRE_W | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 612 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 483 | VFX_BEAM_FIRE_W_SILENT | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 612 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 484 | VFX_BEAM_CHAIN | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 611 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 485 | VFX_BEAM_BLACK | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 610 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 486 | VFX_IMP_WALLSPIKE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 487 | VFX_FNF_RUIN | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 488 | VFX_FNF_REVIVE_DRAGON | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 489 | VFX_FNF_REVIVE_DRAGON | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 490 | VFX_DUR_CONECOLD_HEAD | F | 1 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 491 | VFX_COM_BLOOD_CRT_RED_HEAD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 108 | **** |
| 492 | VFX_COM_BLOOD_CRT_GREEN_HEAD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 301 | **** |
| 493 | VFX_COM_BLOOD_CRT_YELLOW_HEAD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 298 | **** |
| 494 | VFX_FNF_DRAGBREATHGROUND | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | fx_question_fountain.sef |
| 495 | VFX_DUR_PROT_EPIC_ARMOR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 496 | VFX_FNF_SUMMON_EPIC_UNDEAD | F | 0 | 0 | sp_necromancy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 497 | VFX_DUR_PROT_EPIC_ARMOR_2 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 498 | VFX_DUR_INFERNO_CHEST | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 499 | VFX_DUR_IOUNSTONE_RED | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 500 | VFX_DUR_IOUNSTONE_BLUE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 501 | VFX_DUR_IOUNSTONE_YELLOW | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 502 | VFX_DUR_IOUNSTONE_GREEN | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 503 | VFX_IMP_MIRV_ELECTRIC | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 905 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 504 | VFX_COM_CHUNK_RED_BALLISTA | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 505 | VFX_DUR_INFERNO_NO_SOUND | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 506 | SCENE_BLACK_TILE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 507 | VFX_DUR_BARD_SONG_EVIL | D | 0 | 0 | fx_bard_song_cast.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 508 | VFX_DUR_UNSUPPORTED_CAGE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 509 | VFX_DUR_UNSUPPORTED_ANIMAL_CAGE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 510 | VFX_DUR_UNSUPPORTED_FLAME_L | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 511 | VFX_AOE_TEST | F | 0 | 0 | **** | fx_testfx2.sef | **** | **** | **** | **** | **** | **** | **** | fx_testfx1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 512 | VFX_DUR_SPELL_SHIELD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 513 | VFX_DUR_SPELL_SHIELD_OF_FAITH | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shield_faith.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 514 | VFX_DUR_SPELL_SANCTUARY | D | 1 | 1 | sp_sanctuary_hit.sef | **** | **** | **** | **** | **** | **** | **** | sp_sanctuary_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_sanctuary_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 515 | VFX_DUR_SPELL_CHARM_PERSON | D | 0 | 0 | sp_charm_person.sef | fx_frame_charm_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_enchantment_hit.sef | fx_frame_charm_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 516 | VFX_DUR_SPELL_CHARM_MONSTER | D | 0 | 0 | sp_charm_monster.sef | fx_frame_charm_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_enchantment_hit.sef | fx_frame_charm_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 517 | VFX_DUR_SPELL_BURNING_HANDS | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_burning_hands.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 518 | VFX_BEAM_SHOCKING_GRASP | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shocking_grasp.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 519 | VFX_DUR_SPELL_BLIND_DEAF | D | 0 | 0 | sp_blinddeaf.sef | fx_frame_blind_deaf.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_blind_deaf.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 520 | VFX_DUR_SPELL_FALSE_LIFE | D | 0 | 0 | sp_false_life.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_necromancy_hit.sef | fx_frame_false_life.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 521 | VFX_BEAM_ABJURATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_abjuration_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 522 | VFX_BEAM_CONJURATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_conjuration_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 523 | VFX_BEAM_CURES | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_rayfrost.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 524 | VFX_BEAM_DIVINATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_divination_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 525 | VFX_BEAM_ENCHANTMENT | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_enchantment_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 526 | VFX_BEAM_EVOCATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_evocation_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 527 | VFX_BEAM_ILLUSION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_illusion_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 528 | VFX_BEAM_NECROMANCY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_necromancy_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 529 | VFX_BEAM_TRANSMUTATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_transmutation_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 530 | VFX_HIT_SPELL_ABJURATION | F | 1 | 0 | sp_abjuration_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 531 | VFX_HIT_SPELL_CONJURATION | F | 1 | 0 | sp_conjuration_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 532 | VFX_HIT_SPELL_DIVINATION | F | 1 | 0 | sp_divination_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 533 | VFX_HIT_SPELL_ENCHANTMENT | F | 1 | 0 | sp_enchantment_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 534 | VFX_HIT_SPELL_EVOCATION | F | 1 | 0 | sp_evocation_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 535 | VFX_HIT_SPELL_ILLUSION | F | 1 | 0 | sp_illusion_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 536 | VFX_HIT_SPELL_NECROMANCY | F | 1 | 0 | sp_necromancy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 537 | VFX_HIT_SPELL_TRANSMUTATION | F | 1 | 0 | sp_transmutation_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 538 | VFX_DUR_SPELL_ACIDFOG | D | 1 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acidfog_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 539 | VFX_DUR_SPELL_BLESS | D | 1 | 0 | sp_bless.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_bless.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 540 | VFX_DUR_SPELL_DOM_ANIMAL | D | 1 | 0 | sp_dominate_animal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_dominate_animal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 541 | VFX_DUR_SPELL_DOM_MONSTER | D | 1 | 0 | sp_dominate_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_dominate_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 542 | VFX_DUR_SPELL_DOM_PERSON | D | 1 | 0 | sp_dominate_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_dominate_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 543 | VFX_DUR_SPELL_FEEBLEMIND | D | 1 | 0 | sp_feeblemind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_feeblemind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 544 | VFX_DUR_SPELL_PRAYER | D | 1 | 0 | sp_prayer_hit.sef | fx_frame_prayer.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_prayer.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 545 | VFX_BEAM_PRISMATIC_SPRAY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_prismatic_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 546 | VFX_DUR_SPELL_PRISMATIC_SPRAY | D | 1 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_scintillating_pattern.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 547 | VFX_HIT_SPELL_SEARING_LIGHT | F | 1 | 0 | sp_searing_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 548 | VFX_HIT_SPELL_DISPLACEMENT | F | 1 | 0 | sp_displacement.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_displacement.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 549 | VFX_DUR_SPELL_CAUSE_FEAR | D | 1 | 0 | sp_necromancy_hit.sef | fx_frame_cause_fear.sef | **** | **** | **** | **** | **** | **** | sp_cause_fear_duration.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_cause_fear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 550 | VFX_HIT_SPELL_FINGER_OF_DEATH | F | 1 | 0 | sp_finger_of_death.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 551 | VFX_HIT_SPELL_POISON | F | 1 | 0 | sp_poison.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 552 | VFX_HIT_AOE_ABJURATION | F | 1 | 0 | sp_abjuration_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 553 | VFX_HIT_AOE_CONJURATION | F | 1 | 0 | sp_conjuration_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 554 | VFX_HIT_AOE_DIVINATION | F | 1 | 0 | sp_divination_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 555 | VFX_HIT_AOE_ENCHANTMENT | F | 1 | 0 | sp_enchantment_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 556 | VFX_HIT_AOE_EVOCATION | F | 1 | 0 | sp_evocation_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 557 | VFX_HIT_AOE_ILLUSION | F | 1 | 0 | sp_illusion_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 558 | VFX_HIT_AOE_NECROMANCY | F | 1 | 0 | sp_necromancy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 559 | VFX_HIT_AOE_TRANSMUTATION | F | 1 | 0 | sp_transmutation_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 560 | VFX_HIT_AOE_ACID | F | 1 | 0 | sp_acid_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 561 | VFX_HIT_AOE_ELDRITCH | F | 1 | 0 | sp_eldritch_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 562 | VFX_HIT_AOE_EVIL | F | 1 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 563 | VFX_HIT_AOE_FIRE | F | 1 | 0 | sp_fire_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 564 | VFX_HIT_AOE_HOLY | F | 1 | 0 | sp_holy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 565 | VFX_HIT_AOE_ICE | F | 1 | 0 | sp_ice_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 566 | VFX_HIT_AOE_LIGHTNING | F | 1 | 0 | sp_lightning_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 567 | VFX_HIT_AOE_MAGIC | F | 1 | 0 | sp_magic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 568 | VFX_HIT_AOE_POISON | F | 1 | 0 | sp_acid_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 569 | VFX_HIT_AOE_SONIC | F | 1 | 0 | sp_sonic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 570 | VFX_DUR_CONE_ACID | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acid_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 571 | VFX_DUR_CONE_ELDRITCH | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 572 | VFX_DUR_CONE_EVIL | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_darkness_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 573 | VFX_DUR_CONE_FIRE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_fire_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 574 | VFX_DUR_CONE_HOLY | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_sonic_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 575 | VFX_DUR_CONE_ICE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_ice_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 576 | VFX_DUR_CONE_LIGHTNING | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_magic_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 577 | VFX_DUR_CONE_MAGIC | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_magic_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 578 | VFX_DUR_CONE_POISON | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acid_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 579 | VFX_DUR_CONE_SONIC | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_sonic_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 580 | VFX_HIT_SPELL_ACID | F | 1 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 581 | VFX_HIT_SPELL_ELDRITCH | F | 1 | 0 | sp_eldritch_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 582 | VFX_HIT_SPELL_EVIL | F | 1 | 0 | sp_darkness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 583 | VFX_HIT_SPELL_FIRE | F | 1 | 0 | sp_fire_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 584 | VFX_HIT_SPELL_HOLY | F | 1 | 0 | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 585 | VFX_HIT_SPELL_ICE | F | 1 | 0 | sp_ice_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 586 | VFX_HIT_SPELL_LIGHTNING | F | 1 | 0 | sp_lightning_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 587 | VFX_HIT_SPELL_MAGIC | F | 1 | 0 | sp_magic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 588 | VFX_HIT_SPELL_SONIC | F | 1 | 0 | sp_sonic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 589 | VFX_BEAM_ACID | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acid_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 590 | VFX_BEAM_ELDRITCH | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 591 | VFX_BEAM_EVIL | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_darkness_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 592 | VFX_BEAM_FIRE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_fire_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 593 | VFX_BEAM_HOLY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_holy_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 594 | VFX_BEAM_ICE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_ice_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 595 | VFX_BEAM_LIGHTNING | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_lightning_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 596 | VFX_BEAM_MAGIC | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_magic_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 597 | VFX_BEAM_POISON | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_transmutation_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 598 | VFX_BEAM_SONIC | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_evocation_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 599 | VFX_DUR_SPELL_BEAR_ENDURANCE | D | 0 | 0 | sp_bear_endurance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_bear_endurance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 600 | VFX_DUR_SPELL_BULL_STRENGTH | D | 0 | 0 | sp_bull_strength.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_bull_strength.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 601 | VFX_DUR_SPELL_CAT_GRACE | D | 0 | 0 | sp_cat_grace.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_cat_grace.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 602 | VFX_DUR_SPELL_EAGLE_SPLENDOR | D | 0 | 0 | sp_eagle_splendor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_eagle_splendor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 603 | VFX_DUR_SPELL_FOX_CUNNING | D | 0 | 0 | sp_fox_cunning.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_fox_cunning.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 604 | VFX_DUR_SPELL_OWL_WISDOM | D | 0 | 0 | sp_owl_wisdom_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_owl_wisdom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 605 | VFX_DUR_SPELL_ENTROPIC_SHIELD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_entropic_shield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 606 | VFX_HIT_SPELL_SUMMON_CREATURE | F | 1 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 607 | VFX_DUR_CONE_COLORSPRAY | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_colorspray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 608 | VFX_DUR_SPELL_MAGE_ARMOR | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_mage_armor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 609 | VFX_DUR_SPELL_AID | D | 1 | 0 | sp_aid.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aid.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 610 | VFX_DUR_SPELL_DIVINE_FAVOR | D | 1 | 0 | sp_divine_favor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_divine_favor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 611 | VFX_DUR_SPELL_VIRTUE | D | 1 | 0 | sp_virtue.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_virtue.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 612 | VFX_HIT_SPELL_INFLICT_1 | F | 1 | 0 | sp_inflict_minor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 613 | VFX_HIT_SPELL_INFLICT_2 | F | 1 | 0 | sp_inflict_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 614 | VFX_HIT_SPELL_INFLICT_3 | F | 1 | 0 | sp_inflict_moderate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 615 | VFX_HIT_SPELL_INFLICT_4 | F | 1 | 0 | sp_inflict_serious.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 616 | VFX_HIT_SPELL_INFLICT_5 | F | 1 | 0 | sp_inflict_critical.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 617 | VFX_HIT_SPELL_INFLICT_6 | F | 1 | 0 | sp_inflict_critical.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 618 | VFX_DUR_SPELL_BANE | D | 1 | 0 | sp_bane_hit.sef | fx_frame_bane.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_bane.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 619 | VFX_HIT_SPELL_ENLARGE_PERSON | D | 1 | 0 | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sfx_hitarea_Transmutation.wav | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 620 | VFX_DUR_SPELL_GLOBE_INV_GREAT | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_globe_inv_greater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 621 | VFX_DUR_SPELL_GLOBE_INV_LESS | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_globe_inv_lesser.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 622 | VFX_DUR_SPELL_PROT_ARROWS | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_protection_arrow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 623 | VFX_DUR_SPELL_PROT_ALIGN | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_protection_align.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 624 | VFX_DUR_SPELL_PROT_ENERGY | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_protection_energy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 625 | VFX_DUR_SPELL_MIND_FOG | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_mindfog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 626 | VFX_HIT_SPELL_FLAMESTRIKE | F | 1 | 0 | sp_flamestrike.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 627 | VFX_DUR_WINTER_WOLF_BREATH | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_ice_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 628 | VFX_DUR_SPELL_RESISTANCE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 629 | VFX_DUR_SPELL_AMPLIFY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_amplify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_amplify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 630 | VFX_DUR_SPELL_BLESS_WEAPON | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_bless_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_bless_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 631 | VFX_DUR_SPELL_CAMOFLAGE | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_camoflauge.sef | **** | **** | **** | **** | **** | **** | fx_camoflauge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_camoflauge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 632 | VFX_DUR_SPELL_DEATHWATCH | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_deathwatch.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_deathwatch.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 633 | VFX_DUR_SPELL_DETECT_UNDEAD | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_detect_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_detect_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 634 | VFX_DUR_SPELL_ENDURE_ELEMENTS | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_endure_elements.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_endure_elements.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 635 | VFX_DUR_SPELL_EXPEDITIOUS_RETREAT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_expeditious_retreat.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_expeditious_retreat.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 636 | VFX_DUR_SPELL_IDENTIFY | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_identify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_identify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 637 | VFX_DUR_SPELL_LOWLIGHT_VISION | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_lowlight_vision.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_lowlight_vision.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 638 | VFX_DUR_SPELL_MAGIC_FANG | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_magic_fang.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_magic_fang.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 639 | VFX_DUR_SPELL_MAGIC_WEAPON | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_magic_wpn.sef | **** | **** | **** | **** | **** | **** | fx_defaultitem_magic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_magic_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 640 | VFX_DUR_SPELL_RESIST_ENERGY | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_resist_energy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_resist_energy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 641 | VFX_DUR_SPELL_ULTRAVISION | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_ultravision.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ultravision.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 642 | VFX_DUR_SPELL_AURA_OF_GLORY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_aura_glory.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aura_glory.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 643 | VFX_DUR_SPELL_BARKSKIN | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_barkskin.sef | **** | **** | **** | **** | **** | **** | sp_barkskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_barkskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 644 | VFX_DUR_SPELL_BLINDSIGHT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_blindsight.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_blindsight.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 645 | VFX_DUR_SPELL_CLARITY | D | 1 | 1 | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 646 | VFX_DUR_SPELL_DEATH_KNELL | D | 1 | 1 | sp_necromancy_conjure.sef | fx_frame_death_knell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_death_knell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 647 | VFX_DUR_SPELL_FIND_TRAPS | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_find_traps.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_find_traps.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 648 | VFX_DUR_SPELL_FLAME_WEAPON | D | 1 | 1 | sp_fire_conjure.sef | fx_frame_flame_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_flame_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 649 | VFX_DUR_SPELL_GHOSTLY_VISAGE | D | 1 | 1 | sp_illusion_conjure.sef | fx_frame_ghost_visage.sef | **** | **** | **** | **** | **** | **** | fx_ethereal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ghost_visage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 650 | VFX_DUR_SPELL_HEROISM | D | 1 | 1 | sp_enchantment_conjure.sef | fx_frame_heroism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_heroism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 651 | VFX_DUR_SPELL_RAGE | D | 1 | 1 | sp_enchantment_conjure.sef | fx_frame_rage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_rage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 652 | VFX_DUR_SPELL_SEE_INVISIBILITY | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_see_invis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_see_invis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 653 | VFX_DUR_SPELL_CLAIRAUD | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_clairaud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_clairaud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 654 | VFX_DUR_SPELL_HASTE | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_haste.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_haste.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 655 | VFX_DUR_SPELL_KEEN_EDGE | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_keen_edge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_keen_edge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 656 | VFX_DUR_SPELL_GOOD_CIRCLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_circle_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_circle_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 657 | VFX_DUR_SPELL_EVIL_CIRCLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_circle_evil.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_circle_evil.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 658 | VFX_DUR_SPELL_GREATER_MAGIC_FANG | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_gr_magic_fang.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_magic_fang.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 659 | VFX_DUR_SPELL_MAGIC_VESTMENT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_magic_vestment.sef | **** | **** | **** | **** | **** | **** | fx_defaultitem_magic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_magic_vestment.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 660 | VFX_DUR_SPELL_GREATER_MAGIC_WEAPON | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_gr_magic_wpn.sef | **** | **** | **** | **** | **** | **** | fx_defaultitem_magic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_magic_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 661 | VFX_DUR_SPELL_SPIDERSKIN | D | 1 | 0 | sp_transmutation_conjure.sef | fx_frame_spiderskin.sef | **** | **** | **** | **** | **** | **** | sp_spiderskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_spiderskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 662 | VFX_DUR_SPELL_WEAPON_OF_IMPACT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_weapon_of_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_weapon_of_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 663 | VFX_DUR_SPELL_ASSAY_RESISTANCE | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_assay_resist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_assay_resist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 664 | VFX_DUR_SPELL_DEATH_WARD | D | 1 | 1 | sp_necromancy_conjure.sef | fx_frame_death_ward.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_death_ward.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 665 | VFX_DUR_SPELL_DIVINE_POWER | D | 1 | 1 | sp_evocation_conjure.sef | fx_frame_divine_power.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_divine_power.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 666 | VFX_DUR_SPELL_HOLY_SWORD | D | 1 | 1 | sp_evocation_conjure.sef | fx_frame_holy_sword.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_holy_sword.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 667 | VFX_DUR_SPELL_LEGEND_LORE | D | 1 | 1 | sp_evocation_conjure.sef | fx_frame_legend_lore.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_legend_lore.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 668 | VFX_DUR_SPELL_SPELL_IMMUNITY | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_spell_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_spell_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 669 | VFX_DUR_SPELL_STONESKIN | D | 1 | 0 | sp_abjuration_conjure.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 670 | VFX_DUR_SPELL_WAR_CRY | D | 1 | 1 | sp_enchantment_conjure.sef | fx_frame_war_cry.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_war_cry.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 671 | VFX_DUR_SPELL_AWAKEN | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_awaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_awaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 672 | VFX_DUR_SPELL_ENERGY_BUFFER | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_energy_buffer.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_energy_buffer.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 673 | VFX_DUR_SPELL_ETHEREAL_VISAGE | D | 1 | 1 | sp_illusion_conjure.sef | fx_frame_ethereal_visage.sef | **** | **** | **** | **** | **** | **** | fx_ethereal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ethereal_visage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 674 | VFX_DUR_SPELL_GREATER_HEROISM | D | 1 | 1 | sp_enchantment_conjure.sef | fx_frame_gr_heroism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_heroism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 675 | VFX_DUR_SPELL_LESSER_MIND_BLANK | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_less_mind_blank.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_less_mind_blank.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 676 | VFX_DUR_SPELL_OWL_INSIGHT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_owl_insight.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_owl_insight.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 677 | VFX_DUR_SPELL_LESSER_SPELL_MANTLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_less_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_less_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 678 | VFX_DUR_SPELL_SPELL_RESISTANCE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_spell_resist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_spell_resist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 679 | VFX_DUR_SPELL_TRUE_SEEING | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_true_seeing.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_true_seeing.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 680 | VFX_DUR_SPELL_CONTROL_UNDEAD | D | 1 | 1 | sp_necromancy_conjure.sef | fx_frame_control_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_control_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 681 | VFX_DUR_SPELL_ENERGY_IMMUNITY | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_energy_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_energy_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 682 | VFX_DUR_SPELL_STONEBODY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_stonebody.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_stonebody.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 683 | VFX_DUR_SPELL_GREATER_STONESKIN | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_gr_stoneskin.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 684 | VFX_DUR_SPELL_TENSERS_TRANSFORM | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_tensers_transform.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_tensers_transform.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 685 | VFX_DUR_SPELL_AURA_OF_VITALITY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_aura_vitality.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aura_vitality.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 686 | VFX_DUR_SPELL_SPELL_MANTLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 687 | VFX_DUR_SPELL_BLACKSTAFF | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_blackstaff.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_blackstaff.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 688 | VFX_DUR_SPELL_IRON_BODY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_ironbody.sef | **** | **** | **** | **** | **** | **** | sp_ironbody.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ironbody.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 689 | VFX_DUR_SPELL_MIND_BLANK | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_mind_blank.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_mind_blank.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 690 | VFX_DUR_SPELL_PREMONITION | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_premonition.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_premonition.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 691 | VFX_DUR_SPELL_PROTECTION_FROM_SPELLS | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_protect_from_spell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_protect_from_spell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 692 | VFX_DUR_SPELL_GREATER_SPELL_IMMUNITY | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_gr_spell_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_spell_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 693 | VFX_DUR_SPELL_ETHEREALNESS | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_etherealness.sef | **** | **** | **** | **** | **** | **** | fx_ethereal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_etherealness.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 694 | VFX_DUR_SPELL_GREATER_SPELL_MANTLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_gr_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 695 | VFX_DUR_SPELL_UNDEATH_ETERNAL_FOE | D | 1 | 1 | sp_holy_conjure.sef | fx_frame_undeath_eternal_foe.sef | **** | **** | **** | **** | **** | **** | fx_defaultitem_holy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_undeath_eternal_foe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 696 | VFX_DUR_SPELL_GOOD_AURA | D | 1 | 1 | sp_holy_conjure.sef | fx_frame_aura_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aura_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 697 | VFX_DUR_SPELL_EVIL_AURA | D | 1 | 1 | sp_darkness_conjure.sef | fx_frame_aura_evil.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aura_evil.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 698 | VFX_DUR_SPELL_DISPLACEMENT | D | 1 | 0 | sp_displacement.sef | fx_frame_displacement.sef | **** | **** | **** | **** | **** | **** | sp_displace_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_displacement.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 699 | VFX_DUR_SPELL_VAMPIRIC_TOUCH | D | 1 | 1 | sp_necromancy_conjure.sef | fx_frame_vampiric_touch.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_vampiric_touch.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 700 | VFX_DUR_SPELL_BATTLETIDE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_battletide.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 701 | VFX_DUR_SPELL_VAMPIRIC_TOUCH_VICTIM | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_vampiric_touch_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_vampiric_touch_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 702 | VFX_DUR_SPELL_BATTLETIDE_VICTIM | D | 1 | 1 | sp_transmutation_hit.sef | fx_frame_battletide_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_battletide_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 703 | VFX_DUR_SPELL_DAZE | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_daze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_daze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 704 | VFX_DUR_SPELL_DOOM | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 705 | VFX_DUR_SPELL_RAY_ENFEEBLE | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_ray_enfeeble.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_ray_enfeeble.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 706 | VFX_DUR_SPELL_TASHA_LAUGHTER | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_tasha_laughter.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_tasha_laughter.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 707 | VFX_DUR_SPELL_HOLD_ANIMAL | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_hold_animal.sef | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_hold_animal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 708 | VFX_DUR_SPELL_HOLD_PERSON | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_hold_person.sef | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_hold_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 709 | VFX_DUR_SPELL_SILENCE | D | 1 | 1 | sp_illusion_hit.sef | fx_frame_silence.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_silence.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 710 | VFX_DUR_SPELL_BESTOW_CURSE | D | 1 | 1 | sp_curse.sef | fx_frame_bestow_curse.sef | **** | **** | **** | **** | **** | **** | sp_curse.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_bestow_curse.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 711 | VFX_DUR_SPELL_CONFUSION | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_confusion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_confusion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 712 | VFX_DUR_SPELL_CRUSHING_DESP | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_crushing_despair.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_crushing_despair.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 713 | VFX_DUR_SPELL_FEAR | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_fear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_fear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 714 | VFX_DUR_SPELL_MAGGOT_INFESTATION | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_maggot_infest.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_maggot_infest.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 715 | VFX_DUR_SPELL_INVISIBILITY_PURGE | D | 1 | 1 | sp_evocation_hit.sef | fx_frame_invis_purge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_invis_purge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 716 | VFX_DUR_SPELL_SLOW | D | 1 | 1 | sp_transmutation_hit.sef | fx_frame_slow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_slow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 717 | VFX_DUR_SPELL_HOLD_MONSTER | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_hold_monster.sef | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_hold_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 718 | VFX_DUR_SPELL_LESSER_SPELL_BREACH | D | 1 | 1 | sp_abjuration_hit.sef | fx_frame_less_spell_breach.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_less_spell_breach.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 719 | VFX_DUR_SPELL_MIND_FOG_VIC | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_mind_fog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_mind_fog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 720 | VFX_DUR_SPELL_SONG_OF_DISCORD | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_song_of_discord.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_song_of_discord.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 721 | VFX_DUR_SPELL_FLESH_TO_STONE | D | 1 | 1 | sp_transmutation_hit.sef | fx_frame_flesh_to_stone.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_flesh_to_stone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 722 | VFX_DUR_SPELL_REPULSION | D | 1 | 1 | sp_abjuration_hit.sef | fx_frame_repulsion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_repulsion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 723 | VFX_DUR_SPELL_GREATER_SPELL_BREACH | D | 1 | 1 | sp_abjuration_hit.sef | fx_frame_gr_spell_breach.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_gr_spell_breach.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 724 | VFX_DUR_SPELL_WORD_OF_FAITH | D | 1 | 1 | sp_evocation_hit.sef | fx_frame_word_of_faith.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_word_of_faith.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 725 | VFX_DUR_SPELL_ENERGY_DRAIN | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_energy_drain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_energy_drain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 726 | VFX_DUR_SPELL_CONTAGION | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_contagion.sef | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_contagion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 727 | VFX_DUR_SPELL_GLYPH_WARDING | D | 1 | 1 | sp_abjuration_aoe.sef | **** | **** | **** | **** | **** | **** | **** | sp_glyph_warding.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 728 | VFX_DUR_SPELL_MAGIC_CIRCLE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_magic_circle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 729 | VFX_DUR_SPELL_CLOUDKILL | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_cloudkill.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 730 | VFX_DUR_SPELL_INCENDIARY_CLOUD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_incendiary_cloud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 731 | VFX_DUR_SPELL_STINKING_CLOUD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_stinking_cloud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 732 | VFX_DUR_SPELL_WEB | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_web2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 733 | VFX_DUR_SPELL_CLOUD_BEWILDERMENT | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewilderment.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 734 | VFX_DUR_SPELL_PRAYER_VIC | D | 1 | 0 | sp_prayer_hit.sef | fx_frame_prayer_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_prayer_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 735 | VFX_HIT_SPELL_METEOR_SWARM_SML | F | 1 | 0 | sp_mswarm_sml_imp.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 1.5 | **** | **** |
| 736 | VFX_HIT_SPELL_WAIL_OF_THE_BANSHEE | F | 1 | 0 | sp_wail_of_banshee.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 2.5 | 0.8 | **** | **** |
| 737 | VFX_SPELL_SHADES_DELAYED_FIREBALL | F | 1 | 0 | sp_shades_tgt_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
| 738 | VFX_SPELL_SHADES_BUFF | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shades_self.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 739 | VFX_SPELL_SHADES_SUMMON_CREATURE | F | 1 | 0 | sp_shades_summon.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 740 | VFX_FEAT_TURN_UNDEAD | F | 1 | 1 | fx_turn_undead_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 741 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 742 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 743 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 744 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 745 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 746 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 747 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 748 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 749 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 750 | VFX_INVOCATION_BESHADOWED_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 751 | VFX_INVOCATION_BESHADOWED_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 752 | VFX_INVOCATION_BESHADOWED_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 753 | VFX_INVOCATION_BESHADOWED_HIT | F | 1 | 1 | sp_beshadowed_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 754 | VFX_INVOCATION_BESHADOWED_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 755 | VFX_INVOCATION_BEWITCHING_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 756 | VFX_INVOCATION_BEWITCHING_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 757 | VFX_INVOCATION_BEWITCHING_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 758 | VFX_INVOCATION_BEWITCHING_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 759 | VFX_INVOCATION_BEWITCHING_DOOM | F | 1 | 1 | sp_bewitching_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 760 | VFX_INVOCATION_BESHADOWED_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 761 | VFX_INVOCATION_BESHADOWED_DOOM | F | 1 | 1 | sp_beshadowed_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 762 | VFX_INVOCATION_BEWITCHING_HIT | F | 1 | 1 | sp_beswitching_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 763 | VFX_INVOCATION_BEWITCHING_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 764 | VFX_INVOCATION_BRIMSTONE_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 765 | VFX_INVOCATION_BRIMSTONE_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 766 | VFX_INVOCATION_BRIMSTONE_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 767 | VFX_INVOCATION_BRIMSTONE_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 768 | VFX_INVOCATION_BRIMSTONE_DOOM | F | 1 | 1 | sp_brimstone_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 769 | VFX_INVOCATION_BRIMSTONE_HIT | F | 1 | 1 | sp_brimstone_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 770 | VFX_INVOCATION_BRIMSTONE_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 771 | VFX_INVOCATION_DRAINING_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 772 | VFX_INVOCATION_DRAINING_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 773 | VFX_INVOCATION_DRAINING_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 774 | VFX_INVOCATION_DRAINING_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 775 | VFX_INVOCATION_DRAINING_DOOM | F | 1 | 1 | sp_draining_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 776 | VFX_INVOCATION_DRAINING_HIT | F | 1 | 1 | sp_draining_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 777 | VFX_INVOCATION_DRAINING_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 778 | VFX_INVOCATION_ELDRITCH_AOE | F | 1 | 1 | sp_eldritch_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 779 | VFX_INVOCATION_ELDRITCH_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 780 | VFX_INVOCATION_ELDRITCH_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 781 | VFX_INVOCATION_ELDRITCH_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 782 | VFX_INVOCATION_ELDRITCH_HIT | F | 1 | 1 | sp_eldritch_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 783 | VFX_INVOCATION_ELDRITCH_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 784 | VFX_INVOCATION_ELDRITCH_TRAVEL | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_travel.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 785 | VFX_INVOCATION_FRIGHTFUL_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 786 | VFX_INVOCATION_FRIGHTFUL_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 787 | VFX_INVOCATION_FRIGHTFUL_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 788 | VFX_INVOCATION_FRIGHTFUL_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 789 | VFX_INVOCATION_FRIGHTFUL_DOOM | F | 1 | 1 | sp_frightful_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 790 | VFX_INVOCATION_FRIGHTFUL_HIT | F | 1 | 1 | sp_frightful_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 791 | VFX_INVOCATION_FRIGHTFUL_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 792 | VFX_INVOCATION_HELLRIME_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 793 | VFX_INVOCATION_HELLRIME_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 794 | VFX_INVOCATION_HELLRIME_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 795 | VFX_INVOCATION_HELLRIME_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 796 | VFX_INVOCATION_HELLRIME_DOOM | F | 1 | 1 | sp_hellrime_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 797 | VFX_INVOCATION_HELLRIME_HIT | F | 1 | 1 | sp_hellrime_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 798 | VFX_INVOCATION_HELLRIME_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 799 | VFX_INVOCATION_HIDEOUS_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hideous_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 800 | VFX_INVOCATION_HIDEOUS_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_edritch_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 801 | VFX_INVOCATION_HIDEOUS_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 802 | PADDING | F | 1 | 1 | **** | **** | *** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 803 | VFX_INVOCATION_HIDEOUS_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 804 | VFX_INVOCATION_HIDEOUS_DOOM | F | 1 | 1 | sp_eldritch_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 805 | VFX_INVOCATION_HIDEOUS_HIT | F | 1 | 1 | sp_eldritch_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 806 | VFX_INVOCATION_HIDEOUS_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hideous_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 807 | VFX_INVOCATION_NOXIOUS_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_blow | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 808 | VFX_INVOCATION_NOXIOUS_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 809 | VFX_INVOCATION_NOXIOUS_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 810 | VFX_INVOCATION_NOXIOUS_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 811 | VFX_INVOCATION_NOXIOUS_DOOM | F | 1 | 1 | sp_noxious_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 812 | VFX_INVOCATION_NOXIOUS_HIT | F | 1 | 1 | sp_noxious_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 813 | VFX_INVOCATION_NOXIOUS_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 814 | VFX_INVOCATION_UTTERDARK_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 815 | VFX_INVOCATION_UTTERDARK_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 816 | VFX_INVOCATION_UTTERDARK_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 817 | VFX_INVOCATION_UTTERDARK_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 818 | VFX_INVOCATION_UTTERDARK_DOOM | F | 1 | 1 | sp_utterdark_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 819 | VFX_INVOCATION_UTTERDARK_HIT | F | 1 | 1 | sp_utterdark_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 820 | VFX_INVOCATION_UTTERDARK_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 821 | VFX_INVOCATION_VITRIOLIC_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 822 | VFX_INVOCATION_VITRIOLIC_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 823 | VFX_INVOCATION_VITRIOLIC_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 824 | VFX_INVOCATION_VITRIOLIC_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 825 | VFX_INVOCATION_VITRIOLIC_DOOM | F | 1 | 1 | sp_vitriolic_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 826 | VFX_INVOCATION_VITRIOLIC_HIT | F | 1 | 1 | sp_vitriolic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 827 | VFX_INVOCATION_VITRIOLIC_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 828 | VFX_DUR_GREASE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_grease2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 829 | VFX_DUR_STUN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_stun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 830 | VFX_COM_BLOOD_REG_BLACK | F | 0 | 0 | fx_blood_black1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 106 | **** |
| 831 | VFX_COM_BLOOD_REG_DUST | F | 0 | 0 | fx_blood_dust1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 106 | **** |
| 832 | VFX_HIT_SPELL_BALAGARN_IRON_HORN | F | 0 | 0 | sp_sonic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 833 | VFX_INVOCATION_WORD_OF_CHANGING | F | 0 | 0 | sp_brimstone_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 834 | VFX_DUR_AOE_CREEPING_DOOM | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_creeping_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 835 | VFX_DUR_POLYMORPH | D | 0 | 0 | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 836 | VFX_DUR_STORM_VENGEANCE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_storm_vengeance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 837 | VFX_HIT_BIGBYS_CLENCHED_FIST | F | 0 | 0 | sp_bigby_clench.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 838 | VFX_HIT_CURE_AOE | F | 0 | 0 | sp_cure_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 839 | VFX_HIT_TURN_UNDEAD | D | 0 | 1 | fx_turn_undead.sef | **** | **** | **** | **** | **** | **** | **** | sp_cause_fear_duration.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 840 | VFX_PER_AOE_TENACIOUS | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_tenacious_swarm.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 841 | VFX_DUR_GATE | D | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | sp_gate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 842 | VFX_CAST_BARD_INS | F | 0 | 0 | fx_bard_ins_song_cast.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 843 | VFX_CAST_BARD_SONG | F | 0 | 0 | fx_bard_song_cast.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 844 | VFX_HIT_BARD_COUNTERSONG | D | 0 | 0 | **** | fx_frame_countersong.sef | **** | **** | **** | **** | **** | **** | fx_countersong_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_countersong.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 845 | VFX_HIT_BARD_HAVEN_SONG | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_haven_song_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 846 | VFX_HIT_BARD_INS_COMPETENCE | F | 0 | 0 | fx_inspire_competence_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 847 | VFX_HIT_BARD_INS_COURAGE | F | 0 | 0 | fx_inspire_courage_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 848 | VFX_HIT_BARD_INS_DEFENSE | F | 0 | 0 | fx_inspire_defense_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 849 | VFX_HIT_BARD_INS_HEROICS | F | 0 | 0 | fx_inspire_heroics_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 850 | VFX_HIT_BARD_INS_JARRING | F | 0 | 0 | fx_inspire_jarring_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 851 | VFX_HIT_BARD_INS_LEGION | F | 0 | 0 | fx_inspire_legion_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 852 | VFX_HIT_BARD_INS_REGENERATION | F | 0 | 0 | fx_inspire_regeneration_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 853 | VFX_HIT_BARD_INS_SLOWING | F | 0 | 0 | fx_inspire_slowness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 854 | VFX_HIT_BARD_INS_TOUGHNESS | F | 0 | 0 | fx_inspire_toughness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 855 | VFX_DUR_BARD_SONG_IRONSKIN | D | 0 | 0 | fx_ironskin_chant_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 856 | VFX_HIT_BARD_SONG_FREEDOM | F | 0 | 0 | fx_song_of_freedom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 857 | VFX_DUR_INVOCATION_DARK_ONES_LUCK | D | 0 | 0 | sp_eldritch_conjure.sef | fx_frame_darkonesluck.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_darkonesluck.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 858 | VFX_DUR_INVOCATION_LEAPS_BOUNDS | D | 0 | 0 | sp_eldritch_conjure.sef | fx_frame_leapsbounds.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_leapsbounds.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 859 | VFX_DUR_INVOCATION_BEGUILE_INFLUENCE | D | 0 | 0 | sp_eldritch_conjure.sef | fx_frame_beguileinfluence.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_beguileinfluence.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 860 | VFX_HIT_SPELL_METEOR_SWARM_LRG | F | 1 | 0 | sp_mswarm_lrg_imp.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 1.5 | **** | **** |
| 861 | VFX_DUR_INVOCATION_RETRIBUTIVE_INVISIBILITY | D | 0 | 0 | sp_eldritch_conjure.sef | fx_frame_retribinvis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_retribinvis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 862 | VFX_DUR_TAUNT | D | 0 | 0 | **** | fx_frame_taunt.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_taunt.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 863 | VFX_DUR_NAUSEA | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 864 | VFX_DUR_SICKENED | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 865 | VFX_DUR_CURSESONG | D | 0 | 0 | sp_sonic_hit.sef | fx_frame_cursesong.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_cursesong.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 866 | VFX_DUR_SLEEP | D | 0 | 0 | sp_enchantment_hit.sef | fx_frame_sleep.sef | **** | **** | **** | **** | **** | **** | sp_sleep_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_sleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 867 | VFX_HIT_BARD_CLOUDMIND | D | 0 | 0 | **** | fx_frame_cloudmind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_cloudmind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 868 | VFX_DUR_GHAST_STENCH | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_ghast_stench.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 869 | VFX_HIT_DROWN | F | 0 | 0 | fx_drown_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 870 | VFX_BEAM_GREEN_DRAGON_ACID | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_acid_breath.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 871 | VFX_CONE_RED_DRAGON_FIRE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_red_dragon_breath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 872 | VFX_DUR_SPELL_MIRROR_IMAGE_1 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_mirror_image_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 873 | VFX_CONE_ACID_BREATH | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acid_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 874 | VFX_AURA_BLADE_BARRIER | D | 0 | 0 | sp_evocation_conjure.sef | **** | **** | **** | **** | **** | **** | **** | sp_blade_barrier.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 875 | VFX_SPELL_HIT_EARTHQUAKE | F | 0 | 0 | sp_earthquake.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 876 | VFX_DUR_SPELL_MIRROR_IMAGE_SELF | D | 0 | 0 | sp_illusion_conjure.sef | **** | **** | **** | **** | **** | **** | **** | sp_mirror_image_self.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 877 | VFX_DUR_SPELL_CREEPING_DOOM | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_creeping_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 878 | VFX_DUR_INVOCATION_TENACIOUS_PLAGUE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_tenacious_swarm.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 879 | VFX_DUR_SPELL_INVISIBILITY_SPHERE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_invisibility_sphere.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 880 | VFX_DUR_ITEM_CHOKING_POWDER | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_choking_powder.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 881 | VFX_DUR_CREATURE_AIR_ELEMENTAL | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_air_elemental.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_air_elemental_death.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 882 | VFX_DUR_RUBUKE_UNDEAD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_rebuke_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 883 | VFX_DUR_REGENERATE | D | 0 | 0 | fx_frame_regenerate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_regenerate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 884 | VFX_AOE_WEB_OF_PURITY | F | 0 | 0 | fx_web_purity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 885 | VFX_HIT_CRADLE_OF_RIME | F | 0 | 0 | fx_cradle_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 886 | VFX_AOE_CRADLE_OF_RIME | F | 0 | 0 | fx_kos_power_spell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 887 | VFX_DUR_SHADOW_CLOAK | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shadow_cloak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 888 | VFX_AOE_SHADOW_PLAGUE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shadow_plague.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 889 | VFX_DUR_SHADOW_PLAGUE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 890 | VFX_HIT_AURORA_CHAIN | F | 0 | 0 | fx_aurora_chain_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 891 | VFX_DUR_AURORA_CHAIN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_aurora_chain_glow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 892 | VFX_HIT_CLEANSING_NOVA | F | 0 | 0 | fx_cleansing_nova.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 893 | VFX_DUR_SHINING_SHIELD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shining_shield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 894 | VFX_DUR_FIRE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_ignition.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 895 | VFX_CREATURE_ABILITY_DUR_MINDFLAYER | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_mindflayer_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 896 | VFX_FNF_CRAFT_SELF | F | 0 | 0 | fx_craft_self.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 897 | VFX_FNF_CRAFT_ALCHEMY | F | 0 | 0 | fx_craft_alchemy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 898 | VFX_FNF_CRAFT_BLACKSMITH | F | 0 | 0 | fx_craft_blacksmith.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 899 | VFX_FNF_CRAFT_MAGIC | F | 0 | 0 | fx_craft_magic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 900 | VFX_BEAM_WEB_OF_PURITY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_web_purity_beam.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 901 | VFX_DUR_FIREBALL | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_fire_travel.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 902 | VFX_DUR_WAUKEEN_HALO | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_waukeen.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 903 | VFX_DUR_SOOTHING_LIGHT | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_soothing_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 904 | VFX_DUR_SPELL_MELFS_ACID_ARROW | D | 0 | 0 | sp_acid_hit.sef | fx_frame_acid_arrow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_acid_arrow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 905 | VFX_HIT_SPELL_METEOR_SWARM | F | 1 | 0 | sp_meteor_swarm_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 0.3 | **** | **** |
| 906 | VFX_DUR_FEAT_SACRED_VENGEANCE | D | 0 | 0 | sp_holy_conjure.sef | fx_frame_sacred_veng.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_sacred_veng.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 907 | VFX_DUR_FEAT_DIVINE_RESISTANCE | D | 0 | 0 | sp_holy_conjure.sef | fx_frame_divine_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_divine_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 908 | VFX_SOUND_WEB | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_web.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 909 | VFX_SOUND_BLADE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_blade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 910 | VFX_SOUND_ENTANGLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_entangle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 911 | VFX_SOUND_FIRE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_fire.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 912 | VFX_SOUND_SPIKE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_spike.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 913 | VFX_SOUND_TENTACLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_tentacle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 914 | VFX_DUR_FEAT_FIENDISH_RES | D | 0 | 0 | sp_eldrich_conjure.sef | fx_frame_fiendish_res.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_fiendish_res.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 915 | VFX_SPELL_DUR_CALL_LIGHTNING | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_call_light_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 916 | VFX_SPELL_HIT_CALL_LIGHTNING | D | 0 | 0 | sp_call_lightning.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 917 | VFX_SPELL_HIT_SWAMP_LUNG | F | 0 | 0 | sp_swamp_lung.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 918 | VFX_SPELL_DUR_TORT_SHELL | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_tortoise_shell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 919 | VFX_SPELL_DUR_COCOON | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_cocoon.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 920 | VFX_SPELL_DUR_FOUND_STONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_foundation_stone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 921 | VFX_SPELL_BEAM_MOON_BOLT | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_moon_bolt.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 922 | VFX_SPELL_DUR_JAGGED_TOOTH | D | 0 | 0 | sp_transmutation_conjure.sef | fx_frame_jagtooth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_jagtooth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 923 | VFX_SPELL_DUR_NATURE_AVATAR | D | 0 | 0 | sp_transmutation_conjure.sef | fx_frame_natavatar.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_natavatar.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 924 | VFX_SPELL_DUR_BODY_SUN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_body_of_sun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 925 | VFX_SPELL_DUR_STORM_AVATAR | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_stormrage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 926 | PADDINGVFX_DUR_IOUN_STONE_STR | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_str.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 927 | PADDINGVFX_DUR_IOUN_STONE_DEX | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_dex.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 928 | PADDINGVFX_DUR_IOUN_STONE_CON | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_con.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 929 | PADDINGVFX_DUR_IOUN_STONE_INT | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_int.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 930 | PADDINGVFX_DUR_IOUN_STONE_WIS | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_wis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 931 | PADDINGVFX_DUR_IOUN_STONE_CHA | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_cha.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 932 | PADDINGVFX_HIT_SPELL_DEVOUR_SPIRIT | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_devour_spirit_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 933 | PADDINGVFX_HIT_SPELL_SPIRIT_GORGE | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spirit_gorge_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 934 | PADDINGVFX_HIT_SPELL_SPIRITUAL_EVISCERATION | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spiritual_evisceration_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 935 | PADDINGVFX_HIT_SPELL_BESTOW_LIFE | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_bestow_life_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 936 | PADDINGREMOVED | ****F | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 937 | PADDINGVFX_HIT_SPELL_ETERNAL_REST | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_eternal_rest_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 938 | PADDINGREMOVED | ****F | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 939 | PADDINGVFX_SPIRIT_EATER_DEATH | ****F | ****1 | ****0 | ****fx_spirit_eater_death.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 940 | PADDINGREMOVED | ****F | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 941 | PADDINGVFX_HIT_HELLBALL | ****F | ****0 | ****0 | **** | **** | **** | ****sp_hellball_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 942 | PADDINGVFX_INVOCATION_HINDERING_BLOW | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 943 | PADDINGVFX_INVOCATION_HINDERING_CHAIN | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 944 | PADDINGVFX_INVOCATION_HINDERING_CHAIN2 | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 945 | PADDINGVFX_INVOCATION_HINDERING_CONE | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 946 | PADDINGVFX_INVOCATION_HINDERING_DOOM | ****F | ****1 | ****1 | ****fx_spell_hindering_blast_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 947 | PADDINGVFX_INVOCATION_HINDERING_HIT | ****F | ****1 | ****1 | ****fx_spell_hindering_blast_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 948 | PADDINGVFX_INVOCATION_HINDERING_RAY | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 949 | PADDINGVFX_INVOCATION_BINDING_BLOW | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 950 | PADDINGVFX_INVOCATION_BINDING_CHAIN | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 951 | PADDINGVFX_INVOCATION_BINDING_CHAIN2 | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_chain2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 952 | PADDINGVFX_INVOCATION_BINDING_CONE | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 953 | PADDINGVFX_INVOCATION_BINDING_DOOM | ****F | ****1 | ****1 | ****fx_spell_binding_blast_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 954 | PADDINGVFX_INVOCATION_BINDING_HIT | ****F | ****1 | ****1 | ****fx_spell_binding_blast_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 955 | PADDINGVFX_INVOCATION_BINDING_RAY | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 956 | PADDINGVFX_CAST_SPELL_DEVOUR_SPIRIT | ****F | ****1 | ****0 | ****fx_se_devour_spirit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 957 | PADDINGVFX_CAST_SPELL_SPIRIT_GORGE | ****F | ****1 | ****0 | ****fx_se_spirit_gorge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 958 | PADDINGVFX_CAST_SPELL_BESTOW_LIFE | ****F | ****1 | ****0 | ****fx_se_bestow_life.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 959 | PADDINGVFX_CAST_SPELL_SATIATE | ****F | ****1 | ****0 | ****fx_se_satiate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 960 | PADDINGVFX_CAST_SPELL_SUPPRESS | ****F | ****1 | ****0 | ****fx_se_suppress.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 961 | PADDINGVFX_CAST_SPELL_SPIRITUAL_EVISCERATION | ****F | ****1 | ****0 | ****fx_se_evisceration.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 962 | PADDINGVFX_DUR_RAVENOUS_INCARNATION | ****D | ****1 | ****1 | ****sp_transmutation_conjure.sef | ****fx_ravenous_end.sef | **** | **** | **** | **** | **** | **** | ****fx_se_ravenous.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_ravenous_end.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 963 | PADDINGVFX_BEAM_ICE_KNEE | ****B | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_ice_ray_knee.sef | **** | **** | **** | **** | **** | ****602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 964 | PADDINGVFX_BEAM_ICE_HEAD | ****B | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_ice_ray_head.sef | **** | **** | **** | **** | **** | ****602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 965 | PADDINGVFX_DUR_SPELL_LIONHEART | ****D | ****1 | ****1 | ****fx_spell_lionheart01.sef | ****fx_frame_lionheart.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_lionheart.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 966 | PADDINGVFX_DUR_SPELL_DETECT_SPIRITS | ****D | ****1 | ****1 | ****sp_divination_conjure.sef | ****fx_frame_detect_spirits.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_detect_spirits.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 967 | PADDINGVFX_DUR_SPELL_SPIRIT_FORM | ****D | ****1 | ****0 | ****sp_displacement.sef | ****fx_frame_spirit_form.sef | **** | **** | **** | **** | **** | **** | ****sp_displace_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_spirit_form.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 968 | PADDINGVFX_DUR_SPELL_SPIRIT_JOURNEY | ****D | ****1 | ****1 | ****sp_transmutation_conjure.sef | ****fx_frame_spirit_journey.sef | **** | **** | **** | **** | **** | **** | ****fx_ethereal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_spirit_journey.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 969 | PADDINGVFX_DUR_SPELL_LESSER_VIGOR | ****D | ****1 | ****1 | ****fx_spell_lesser_vigor01.sef | ****fx_frame_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 970 | PADDINGVFX_DUR_SPELL_VIGOR | ****D | ****1 | ****1 | ****fx_spell_vigorous_cycle01.sef | ****fx_frame_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 971 | PADDINGVFX_DUR_SPELL_MASS_LESSER_VIGOR | ****D | ****1 | ****1 | ****fx_spell_lesser_vigor01.sef | ****fx_frame_mass_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_mass_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 972 | PADDINGVFX_DUR_SPELL_VIGOROUS_CYCLE | ****D | ****1 | ****1 | ****fx_spell_vigorous_cycle01.sef | ****fx_frame_vigorous_cycle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_vigorous_cycle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 973 | PADDINGVFX_DUR_SPELL_SUPERIOR_RESISTANCE | ****D | ****1 | ****1 | ****sp_abjuration_conjure.sef | ****fx_frame_superior_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_superior_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 974 | PADDINGVFX_DUR_SPELL_RECITATION | ****D | ****1 | ****0 | ****fx_spell_recitation_hit01.sef | ****fx_frame_recitation.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_recitation.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 975 | PADDINGVFX_DUR_SPELL_LAST_STAND | ****D | ****0 | ****0 | ****fx_feat_last_stand01.sef | ****fx_frame_laststand.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_laststand.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 976 | PADDINGVFX_HIT_SPELL_CURSE_OF_IMPENDING_BLADES | ****F | ****0 | ****0 | ****fx_spell_Impendblade01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 977 | PADDINGVFX_DUR_SACRED_FLAMES | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_sacred_fist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 978 | PADDINGVFX_DUR_SPELL_LESSER_VISAGE | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_lesser_visage_of_deity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 979 | PADDINGVFX_DUR_SPELL_VISAGE_GOOD | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_greater_visage_of_deity1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 980 | PADDINGVFX_DUR_SPELL_VISAGE_NEUTRAL | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_greater_visage_of_deity2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 981 | PADDINGVFX_DUR_SPELL_VISAGE_EVIL | ****D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_greater_visage_of_deity3.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 982 | VFX_HIT_SPELL_DISINTEGRATE | F | 1 | 0 | fx_spell_disintegrate_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 983 | VFX_DUR_SPELL_SHADOW_SIMULACRUM | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shadowfiend_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 984 | VFX_DUR_SPELL_SHROUDING_FOG_AOE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shrouding_fog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 985 | VFX_DUR_SPELL_SHROUDING_FOG | D | 0 | 0 | fx_shrouding_fog_hit.sef | fx_frame_shroudingfog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_shroudingfog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 986 | VFX_DUR_SPELL_POWER_WORD_WEAKEN | D | 0 | 0 | **** | fx_frame_pwordweaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordweaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 987 | VFX_DUR_SPELL_POWER_WORD_PETRIFY | D | 1 | 1 | sp_transmutation_hit.sef | fx_frame_pwordpetrify.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordpetrify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 988 | VFX_DUR_SPELL_POWER_WORD_MALADROIT | D | 0 | 0 | sp_divination_hit.sef | fx_frame_pwordmaladroit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordmaladroit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 989 | VFX_DUR_SPELL_POWER_WORD_BLIND | D | 0 | 0 | sp_divination_hit.sef | fx_frame_pwordblind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordblind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 990 | VFX_DUR_SPELL_TOUCH_OF_IDIOCY | D | 0 | 0 | fx_spell_idiocy01.sef | fx_frame_touchidiocy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_touchidiocy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 991 | VFX_HIT_SPELL_AVASCULATE | F | 0 | 0 | sp_avasculate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 992 | VFX_DUR_SPELL_GLACIAL_WRATH | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_burst_glacial_wrath01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 993 | VFX_DUR_SPELL_CREEPING_COLD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_creeping_cold.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 994 | VFX_OOM_UNMANIFEST | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_OoMany_dematerialize01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 995 | VFX_OOM_MANIFEST | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_OoMany.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 996 | VFX_DUR_SPELL_MASS_CURSE_OF_BLADES | D | 0 | 0 | **** | fx_frame_impendingbladesmass.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_impendingbladesmass.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 997 | VFX_DUR_SPELL_HISS_OF_SLEEP | D | 0 | 0 | sp_enchantment_hit.sef | fx_frame_hissofsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_hissofsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 998 | VFX_HIT_SPELL_MASS_FOWL | F | 0 | 0 | fx_spell_mass_fowl_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 999 | VFX_HIT_SPELL_WALL_OF_DISPEL | F | 0 | 0 | fx_spell_wall_dispelmagic_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1000 | VFX_HIT_SPELL_ENTROPIC_HUSK | F | 0 | 0 | fx_sp_entropichusk_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1001 | VFX_DUR_SPELL_CURSE_OF_BLADES | D | 0 | 0 | **** | fx_frame_impendingblades.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_impendingblades.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1002 | VFX_DUR_INNER_ARMOR | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_inner_armor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1003 | VFX_DUR_SPELL_GLASS_DOPPELGANGER | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_doppelganger_alpha.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1004 | VFX_HIT_SPELL_VAMPIRIC_FEAST | F | 0 | 0 | fx_sp_vampiric_feast_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1005 | VFX_DUR_SPELL_GREATER_RESISTANCE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_resistgreater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_resistgreater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1006 | VFX_DUR_SPELL_SOLIPSISM | D | 1 | 1 | fx_spell_solipsism01.sef | fx_frame_solipsism.sef | **** | **** | **** | **** | **** | **** | fx_spell_solipsism_duration01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_solipsism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1007 | VFX_HIT_SPELL_TOUCH_OF_FATIGUE | F | 0 | 0 | fx_spell_fatigue01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1008 | VFX_HIT_SPELL_SHOUT | F | 0 | 0 | fx_spell_shout01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1009 | VFX_HIT_SPELL_GREATER_SHOUT | F | 0 | 0 | fx_spell_shoutGreater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1010 | VFX_DUR_SPELL_EPIC_GATE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_epic_gate01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1011 | VFX_DUR_BLAZING_AURA | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_feat_blazing_aura.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1012 | VFX_HIT_CHASTISE_SPIRITS | F | 0 | 0 | fx_feat_chastise_spirits01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1013 | VFX_HIT_WEAKEN_SPIRITS | F | 0 | 0 | fx_feat_weaken_spirits01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1014 | VFX_DUR_RESCUER | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_feat_rescue01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1015 | VFX_BEAM_RESCUEE | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_feat_rescue_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1016 | VFX_CAST_SPELL_SPIRIT_EMERGE | F | 1 | 0 | fx_se_spirit_emerge_attack.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1017 | VFX_CAST_SPELL_SPIRIT_EMERGE_GOOD | F | 1 | 0 | fx_se_spirit_emerge_attack_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1018 | VFX_HIT_BARD_REQUIEM | F | 0 | 0 | fx_bard_song_req_cast.sef | **** | **** | **** | **** | **** | **** |
982 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1019 | VFX_BEAM_HOLY_NOSOUND | B | 1 | 1 | sp_holy_ray_nosound.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
983 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1020 | VFX_HIT_SPELL_BLADEWEAVE | F | 1 | 0 | sp_bladeweave_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
984 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1021 | VFX_HIT_SPELL_BLOOD_TO_WATER | F | 1 | 0 | sp_blood_to_water_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
985 | PADDING**** | **** | **** | **** | **** |
| 1022 | VFX_AOE_SPELL_BLOOD_TO_WATER | F | 1 | 0 | sp_blood_to_water_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
986 |
| 1023 | PADDINGVFX_HIT_SPELL_BODAKS_GLARE | F | 1 | 0 | sp_bodaksglare_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1024 | VFX_SUMMON_SPELL_BODAKS_GLARE | F | 1 | 0 | sp_bodaksglare_summon01.sef | **** | **** | **** | **** |
987 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1025 | VFX_HIT_SPELL_CASTIGATE | F | 1 | 0 | sp_castigate_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
988 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1026 | VFX_AOE_SPELL_CASTIGATE | F | 1 | 0 | sp_castigate_aoe01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
989 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1027 | VFX_HIT_SPELL_CONVICTION | F | 1 | 0 | sp_conviction_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
990 | PADDING**** | **** | **** | **** | **** | **** | **** | **** |
| 1028 | VFX_HIT_SPELL_DEHYDRATION | F | 1 | 0 | sp_dehydrate_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
991 | PADDING**** | **** | **** |
| 1029 | VFX_DUR_SPELL_ANIMALISTIC_POWER | D | 1 | 0 | sp_animalisticpower_hit01.sef | fx_frame_animalisticpower.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_animalisticpower.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1030 | VFX_HIT_SPELL_LIVING_UNDEATH | F | 1 | 0 | sp_livingundeath_hit01.sef | **** | **** | **** | **** | **** |
992 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1031 | VFX_HIT_SPELL_HEALING_STING | F | 1 | 0 | sp_healingsting_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
993 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1032 | VFX_HEAL_SPELL_HEALING_STING | F | 1 | 0 | sp_healingsting_heal01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
994 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1033 | VFX_DUR_SPELL_NIGHTSHIELD | D | 1 | 1 | sp_nightshield.sef | fx_frame_nightshield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_nightshield.sef | **** | **** | **** | **** | **** | **** |
995 | PADDING**** | **** | **** |
| 1034 | VFX_DUR_SPELL_LIVING_UNDEATH | D | 1 | 1 | **** | fx_frame_livingundeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_livingundeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1035 | VFX_DUR_SPELL_SYMBOL_OF_DEATH | D | 1 | 1 | **** | fx_frame_symboldeath.sef | **** | **** | **** | **** | **** | **** | **** | **** |
996 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symboldeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1036 | VFX_DUR_SPELL_SYMBOL_OF_FEAR | D | 1 | 1 | **** | fx_frame_symbolfear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
997 | PADDINGfx_neg_icon_cess.sef | fx_frame_symbolfear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1037 | VFX_DUR_SPELL_SYMBOL_OF_PAIN | D | 1 | 1 | **** | fx_frame_symbolpain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolpain.sef | **** | **** | **** | **** | **** | **** | **** |
998 | PADDING**** | **** |
| 1038 | VFX_DUR_SPELL_SYMBOL_OF_PERSUASION | D | 1 | 1 | **** | fx_frame_symbolpersuade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolpersuade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1039 | VFX_DUR_SPELL_SYMBOL_OF_SLEEP | D | 1 | 1 | **** | fx_frame_symbolsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1040 | VFX_DUR_SPELL_SYMBOL_OF_STUNNING | D | 1 | 1 | **** | fx_frame_symbolstun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolstun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1041 | VFX_DUR_SPELL_SYMBOL_OF_WEAKNESS | D | 1 | 1 | **** | fx_frame_symbolweak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolweak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
| 1042 | VFX_AOE_SYMBOL_SPELL | D | 1 | 1 | fx_symbol_area.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |