2DA | V2.0 | |
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| Label | Type_FD | OrientWithGround | DelayDurationFX | Imp_HeadCon_Node | Imp_Impact_Node | Imp_Root_S_Node | Imp_Root_M_Node | Imp_Root_L_Node | Imp_Root_H_Node | ProgFX_Impact | SoundImpact | Dur_HeadCon_Node | Dur_Impact_Node | Dur_Root_S_Node | Dur_Root_M_Node | Dur_Root_L_Node | Dur_Root_H_Node | ProgFX_Duration | SoundDuration | ProgFX_Cessation | SoundCessastion | Ces_HeadCon_Node | Ces_Impact_Node | Ces_Root_S_Node | Ces_Root_M_Node | Ces_Root_L_Node | Ces_Root_H_Node | ShakeType | ShakeDelay | ShakeDuration | LowViolence | LowQuality |
0 | VFX_DUR_BLUR | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 501 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1 | VFX_DUR_DARKNESS | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_darkness.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
2 | VFX_DUR_ENTANGLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_entangle_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
3 | VFX_DUR_FREEDOM_OF_MOVEMENT | D | 0 | 0 | sp_abjuration_conjure.sef | fx_frame_freedom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_freedom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
4 | VFX_DUR_GLOBE_INVULVERABILITY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
5 | VFX_DUR_BLACKOUT | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 333 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
6 | VFX_DUR_INVISIBILITY | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_invisibility.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
7 | VFX_DUR_MIND_AFFECTING_NEGATIVE | D | 0 | 0 | fx_neg_icon.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
8 | VFX_DUR_MIND_AFFECTING_POSITIVE | D | 0 | 0 | fx_pos_icon.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
9 | VFX_DUR_GHOSTLY_VISAGE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 402 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
10 | VFX_DUR_ETHEREAL_VISAGE | D | 0 | 0 | sp_illusion_conjure.sef | fx_frame_ethereal_visage.sef | **** | **** | **** | **** | **** | **** | fx_ethereal.sef | **** | **** | **** | **** | **** | 403 | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ethereal_visage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
11 | VFX_DUR_PROT_BARKSKIN | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_barkskin.sef | **** | **** | **** | **** | **** | **** | sp_barkskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_barkskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
12 | VFX_DUR_PROT_GREATER_STONESKIN | D | 0 | 0 | sp_abjuration_conjure.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | 1020 | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
13 | VFX_DUR_PROT_PREMONITION | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
14 | VFX_DUR_PROT_SHADOW_ARMOR | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shadow_shield.sef | **** | **** | **** | **** | **** | 1040 | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
15 | VFX_DUR_PROT_STONESKIN | D | 0 | 0 | sp_abjuration_conjure.sef | fx_frame_stoneskin.sef | **** | **** | **** | fx_question_fountain.sef | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | 1010 | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
16 | VFX_DUR_SANCTUARY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
17 | VFX_DUR_WEB | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_web.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
18 | VFX_FNF_BLINDDEAF | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
19 | VFX_FNF_DISPEL | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
20 | VFX_FNF_DISPEL_DISJUNCTION | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
21 | VFX_FNF_DISPEL_GREATER | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
22 | VFX_FNF_FIREBALL | F | 0 | 0 | sp_fireball_hit_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
23 | VFX_FNF_FIRESTORM | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 3 | **** | fx_question_fountain.sef |
24 | VFX_FNF_IMPLOSION | F | 0 | 0 | sp_implosion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
25 | VFX_FNF_MASS_HASTE_XXXXX | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
26 | VFX_FNF_MASS_HEAL_XXXXX | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
27 | VFX_FNF_MASS_MIND_AFFECTING_xxxxx | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
28 | VFX_FNF_METEOR_SWARM | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 3.4 | **** | fx_question_fountain.sef |
29 | VFX_FNF_NATURES_BALANCE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
30 | VFX_FNF_PWKILL | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | fx_question_fountain.sef |
31 | VFX_FNF_PWSTUN | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
32 | VFX_FNF_SUMMON_GATE | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | **** | 2.3 | **** | **** |
33 | VFX_FNF_SUMMON_MONSTER_1 | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
34 | VFX_FNF_SUMMON_MONSTER_2 | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
35 | VFX_FNF_SUMMON_MONSTER_3 | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
36 | VFX_FNF_SUMMON_UNDEAD | F | 0 | 0 | sp_necromancy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
37 | VFX_FNF_SUNBEAM | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.5 | 1.2 | **** | fx_question_fountain.sef |
38 | VFX_FNF_TIME_STOP | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
39 | VFX_FNF_WAIL_O_BANSHEES | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 2.5 | 0.8 | **** | fx_question_fountain.sef |
40 | VFX_FNF_WEIRD | F | 0 | 0 | sp_illusion_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | fx_question_fountain.sef |
41 | VFX_FNF_WORD | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | fx_question_fountain.sef |
42 | VFX_IMP_AC_BONUS | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
43 | VFX_IMP_ACID_L | F | 0 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
44 | VFX_IMP_ACID_S | F | 0 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
45 | VFX_IMP_ALTER_WEAPON_XXXxX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
46 | VFX_IMP_BLIND_DEAF_M | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
47 | VFX_IMP_BREACH | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
48 | VFX_IMP_CONFUSION_S | F | 0 | 0 | sp_enchantment_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
49 | VFX_IMP_DAZED_S | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
50 | VFX_IMP_DEATH | F | 0 | 0 | sp_darkness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
51 | VFX_IMP_DISEASE_S | D | 0 | 0 | sp_necromancy_hit.sef | fx_frame_contagion.sef | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_necromancy_hit.sef | fx_frame_contagion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
52 | VFX_IMP_DISPEL | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
53 | VFX_IMP_DISPEL_DISJUNCTION_XXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
54 | VFX_IMP_DIVINE_STRIKE_FIRE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.5 | 0.6 | **** | **** |
55 | VFX_IMP_DIVINE_STRIKE_HOLY | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.5 | 0.6 | **** | **** |
56 | VFX_IMP_DOMINATE_S | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
57 | VFX_IMP_DOOM | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
58 | VFX_IMP_FEAR_S_XXXXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
59 | VFX_IMP_FLAME_L_XXXXX | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
60 | VFX_IMP_FLAME_M | F | 0 | 0 | sp_fire_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
61 | VFX_IMP_FLAME_S | F | 0 | 0 | sp_fire_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
62 | VFX_IMP_FROST_L | F | 0 | 0 | sp_ice_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
63 | VFX_IMP_FROST_S | F | 0 | 0 | sp_ice_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
64 | VFX_IMP_GREASE_XXXXXX | F | 0 | 0 | sp_atk_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
65 | VFX_IMP_HASTE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
66 | VFX_IMP_HEALING_G | F | 0 | 0 | sp_cure_critical.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
67 | VFX_IMP_HEALING_L | F | 0 | 0 | sp_cure_moderate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
68 | VFX_IMP_HEALING_M | F | 0 | 0 | sp_cure_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
69 | VFX_IMP_HEALING_S | F | 0 | 0 | sp_cure_minor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
70 | VFX_IMP_HEALING_X | F | 0 | 0 | sp_cure_serious.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
71 | VFX_IMP_HOLY_AID | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
72 | VFX_IMP_KNOCK | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
73 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
74 | VFX_IMP_LIGHTNING_M | F | 0 | 0 | sp_lightning_hit.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
75 | VFX_IMP_LIGHTNING_S | F | 0 | 0 | sp_lightning_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
76 | VFX_IMP_MAGBLUE | F | 0 | 0 | sp_magmis_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
77 | VFX_IMP_MAGBLUE2_XXXXX | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
78 | VFX_IMP_MAGBLUE3_XXXXX | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
79 | VFX_IMP_MAGBLUE4_XXXXX | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
80 | VFX_IMP_MAGBLUE5_XXXXX | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
81 | VFX_IMP_NEGATIVE_ENERGY | F | 0 | 0 | sp_necromancy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
82 | VFX_DUR_PARALYZE_HOLD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | 500 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
83 | VFX_IMP_POISON_L_XXXXX | F | 0 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
84 | VFX_IMP_POISON_S | F | 0 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
85 | VFX_IMP_POLYMORPH | F | 0 | 0 | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
86 | VFX_IMP_PULSE_COLD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
87 | VFX_IMP_PULSE_FIRE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
88 | VFX_IMP_PULSE_HOLY | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
89 | VFX_IMP_PULSE_NEGATIVE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
90 | VFX_IMP_RAISE_DEAD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
91 | VFX_IMP_REDUCE_ABILITY_SCORE | F | 0 | 0 | sp_darkness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
92 | VFX_IMP_REMOVE_CONDITION | F | 0 | 0 | sp_cur_impact.sef | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
93 | VFX_IMP_SILENCE | F | 0 | 0 | sp_atk_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
94 | VFX_IMP_SLEEP | F | 0 | 0 | sp_sleep_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
95 | VFX_IMP_SLOW | F | 0 | 0 | sp_necromancy_hit.sef | fx_frame_slow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_slow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
96 | VFX_IMP_SONIC | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
97 | VFX_IMP_STUN | F | 0 | 0 | sp_atk_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
98 | VFX_IMP_SUNSTRIKE | F | 0 | 0 | sp_searing_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
99 | VFX_IMP_UNSUMMON | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
100 | VFX_COM_SPECIAL_BLUE_RED | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
101 | VFX_COM_SPECIAL_PINK_ORANGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
102 | VFX_COM_SPECIAL_RED_WHITE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
103 | VFX_COM_SPECIAL_RED_ORANGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
104 | VFX_COM_SPECIAL_WHITE_BLUE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
105 | VFX_COM_SPECIAL_WHITE_ORANGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
106 | VFX_COM_BLOOD_REG_WIMPR | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
107 | VFX_COM_BLOOD_LRG_WIMPR | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
108 | VFX_COM_BLOOD_CRT_WIMPR | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
109 | VFX_COM_BLOOD_REG_RED | F | 0 | 0 | fx_blood_red1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 831 | **** |
110 | VFX_COM_BLOOD_REG_GREEN | F | 0 | 0 | fx_blood_green1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 299 | **** |
111 | VFX_COM_BLOOD_REG_YELLOW | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 296 | **** |
112 | VFX_COM_BLOOD_LRG_RED | F | 0 | 0 | fx_blood_red1_L.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 107 | **** |
113 | VFX_COM_BLOOD_LRG_GREEN | F | 0 | 0 | fx_blood_green1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 300 | **** |
114 | VFX_COM_BLOOD_LRG_YELLOW | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 297 | **** |
115 | VFX_COM_BLOOD_CRT_RED | F | 0 | 0 | fx_blood_red1_L.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 108 | **** |
116 | VFX_COM_BLOOD_CRT_GREEN | F | 0 | 0 | fx_blood_green1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 301 | **** |
117 | VFX_COM_BLOOD_CRT_YELLOW | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 298 | **** |
118 | VFX_COM_SPARKS_PARRY | F | 0 | 0 | **** | fx_hit_spark_parry.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
119 | VFX_COM_GIB | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 800 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
120 | VFX_COM_UNLOAD_MODEL | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 700 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
121 | VFX_COM_CHUNK_RED_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
122 | VFX_COM_CHUNK_RED_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
123 | VFX_COM_CHUNK_GREEN_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
124 | VFX_COM_CHUNK_GREEN_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
125 | VFX_COM_CHUNK_YELLOW_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
126 | VFX_COM_CHUNK_YELLOW_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
127 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
128 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
129 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
130 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
131 | DELETED | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
132 | VFX_IMP_LEAF | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
133 | VFX_IMP_CLOUD | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
134 | VFX_IMP_WIND | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
135 | VFX_IMP_ROCKEXPLODE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
136 | VFX_IMP_ROCKEXPLODE2 | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
137 | VFX_IMP_ROCKSUP | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
138 | VFX_DUR_SPELLTURNING | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
139 | VFX_IMP_IMPROVE_ABILITY_SCORE | F | 0 | 0 | sp_transmutation_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
140 | VFX_IMP_CHARM | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
141 | VFX_IMP_MAGICAL_VISION | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
142 | VFX_IMP_LAW_HELP_XXXXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
143 | VFX_IMP_CHAOS_HELP_XXXXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
144 | VFX_IMP_EVIL_HELP | F | 0 | 0 | sp_darkness_conjure.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
145 | VFX_IMP_GOOD_HELP | F | 0 | 0 | sp_holy_conjure.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.3 | 0.1 | **** | **** |
146 | VFX_IMP_DEATH_WARD | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
147 | VFX_DUR_ELEMENTAL_SHIELD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_elemental_shield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
148 | VFX_DUR_LIGHT | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
149 | VFX_IMP_MAGIC_PROTECTION | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
150 | VFX_IMP_SUPER_HEROISM | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
151 | VFX_FNF_STORM_XXXXX | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_storm_vengeance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
152 | VFX_IMP_ELEMENTAL_PROTECTION | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
153 | VFX_DUR_LIGHT_BLUE_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_blue_05.sef | **** | **** | **** | **** | **** | 304 | **** | 354 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
154 | VFX_DUR_LIGHT_BLUE_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_blue_10.sef | **** | **** | **** | **** | **** | 305 | **** | 355 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
155 | VFX_DUR_LIGHT_BLUE_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_blue_15.sef | **** | **** | **** | **** | **** | 306 | **** | 356 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
156 | VFX_DUR_LIGHT_BLUE_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_blue_20.sef | **** | **** | **** | **** | **** | 307 | **** | 357 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
157 | VFX_DUR_LIGHT_YELLOW_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_yellow_05.sef | **** | **** | **** | **** | **** | 308 | **** | 358 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
158 | VFX_DUR_LIGHT_YELLOW_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_yellow_10.sef | **** | **** | **** | **** | **** | 309 | **** | 359 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
159 | VFX_DUR_LIGHT_YELLOW_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_yellow_15.sef | **** | **** | **** | **** | **** | 310 | **** | 360 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
160 | VFX_DUR_LIGHT_YELLOW_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_yellow_20.sef | **** | **** | **** | **** | **** | 311 | **** | 361 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
161 | VFX_DUR_LIGHT_PURPLE_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_purple_05.sef | **** | **** | **** | **** | **** | 320 | **** | 370 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
162 | VFX_DUR_LIGHT_PURPLE_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_purple_10.sef | **** | **** | **** | **** | **** | 321 | **** | 371 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
163 | VFX_DUR_LIGHT_PURPLE_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_purple_15.sef | **** | **** | **** | **** | **** | 322 | **** | 372 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
164 | VFX_DUR_LIGHT_PURPLE_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_purple_20.sef | **** | **** | **** | **** | **** | 323 | **** | 373 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
165 | VFX_DUR_LIGHT_RED_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_red_05.sef | **** | **** | **** | **** | **** | 312 | **** | 362 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
166 | VFX_DUR_LIGHT_RED_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_red_10.sef | **** | **** | **** | **** | **** | 313 | **** | 363 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
167 | VFX_DUR_LIGHT_RED_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_red_15.sef | **** | **** | **** | **** | **** | 314 | **** | 364 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
168 | VFX_DUR_LIGHT_RED_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_red_20.sef | **** | **** | **** | **** | **** | 315 | **** | 365 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
169 | VFX_DUR_LIGHT_ORANGE_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_orange_05.sef | **** | **** | **** | **** | **** | 316 | **** | 366 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
170 | VFX_DUR_LIGHT_ORANGE_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_orange_10.sef | **** | **** | **** | **** | **** | 317 | **** | 367 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
171 | VFX_DUR_LIGHT_ORANGE_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_orange_15.sef | **** | **** | **** | **** | **** | 318 | **** | 368 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
172 | VFX_DUR_LIGHT_ORANGE_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_orange_20.sef | **** | **** | **** | **** | **** | 319 | **** | 369 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
173 | VFX_DUR_LIGHT_WHITE_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_white_05.sef | **** | **** | **** | **** | **** | 300 | **** | 350 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
174 | VFX_DUR_LIGHT_WHITE_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_white_10.sef | **** | **** | **** | **** | **** | 301 | **** | 351 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
175 | VFX_DUR_LIGHT_WHITE_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_white_15.sef | **** | **** | **** | **** | **** | 302 | **** | 352 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
176 | VFX_DUR_LIGHT_WHITE_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_white_20.sef | **** | **** | **** | **** | **** | 303 | **** | 353 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
177 | VFX_DUR_LIGHT_GREEN_5 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_green_05.sef | **** | **** | **** | **** | **** | 324 | **** | 374 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
178 | VFX_DUR_LIGHT_GREEN_10 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_green_10.sef | **** | **** | **** | **** | **** | 325 | **** | 375 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
179 | VFX_DUR_LIGHT_GREEN_15 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_green_15.sef | **** | **** | **** | **** | **** | 326 | **** | 376 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
180 | VFX_DUR_LIGHT_GREEN_20 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_light_green_20.sef | **** | **** | **** | **** | **** | 327 | **** | 377 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
181 | VFX_IMP_MIRV | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 900 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
182 | VFX_DUR_DARKVISION | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_dark_vision.sef**** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
183 | VFX_FNF_SOUND_BURST | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 2 | **** | fx_question_fountain.sef |
184 | VFX_FNF_STRIKE_HOLY | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | 2 | 0.3 | 0.7 | **** | fx_question_fountain.sef |
185 | VFX_FNF_LOS_EVIL_10 | F | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
186 | VFX_FNF_LOS_EVIL_20 | F | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
187 | VFX_FNF_LOS_EVIL_30 | F | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
188 | VFX_FNF_LOS_HOLY_10 | F | 0 | 0 | sp_holy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
189 | VFX_FNF_LOS_HOLY_20 | F | 0 | 0 | sp_holy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
190 | VFX_FNF_LOS_HOLY_30 | F | 0 | 0 | sp_holy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
191 | VFX_FNF_LOS_NORMAL_10 | F | 0 | 0 | sp_magic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
192 | VFX_FNF_LOS_NORMAL_20 | F | 0 | 0 | sp_magic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
193 | VFX_FNF_LOS_NORMAL_30 | F | 0 | 0 | sp_magic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
194 | VFX_IMP_HEAD_ACID | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
195 | VFX_IMP_HEAD_FIRE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
196 | VFX_IMP_HEAD_SONIC | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
197 | VFX_IMP_HEAD_ELECTRICITY | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
198 | VFX_IMP_HEAD_COLD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
199 | VFX_IMP_HEAD_HOLY | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
200 | VFX_IMP_HEAD_NATURE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
201 | VFX_IMP_HEAD_HEAL | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
202 | VFX_IMP_HEAD_MIND | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
203 | VFX_IMP_HEAD_EVIL | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
204 | VFX_IMP_HEAD_ODD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
205 | VFX_DUR_CESSATE_NEUTRAL | D | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
206 | VFX_DUR_CESSATE_POSITIVE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
207 | VFX_DUR_CESSATE_NEGATIVE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
208 | VFX_DUR_MIND_AFFECTING_DISABLED | D | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
209 | VFX_DUR_MIND_AFFECTING_DOMINATED | D | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
210 | VFX_BEAM_FIRE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 601 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
211 | VFX_BEAM_COLD | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_rayfrost.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
212 | VFX_BEAM_HOLY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 603 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
213 | VFX_BEAM_MIND | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 604 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
214 | VFX_BEAM_EVIL | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 605 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
215 | VFX_BEAM_ODD | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 606 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
216 | VFX_BEAM_FIRE_LASH | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 607 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
217 | VFX_IMP_DEATH_L | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
218 | VFX_DUR_MIND_AFFECTING_FEAR | D | 1 | 0 | sp_necromancy_hit.sef | fx_frame_cause_fear.sef | **** | **** | **** | **** | **** | **** | sp_cause_fear_duration.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_cause_fear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
219 | VFX_FNF_SUMMON_CELESTIAL | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | **** | 2.3 | **** | **** |
220 | VFX_DUR_GLOBE_MINOR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
221 | VFX_IMP_RESTORATION_LESSER | F | 0 | 0 | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
222 | VFX_IMP_RESTORATION | F | 0 | 0 | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
223 | VFX_IMP_RESTORATION_GREATER | F | 0 | 0 | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
224 | VFX_DUR_PROTECTION_ELEMENTS | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
225 | VFX_DUR_PROTECTION_GOOD_MINOR | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
226 | VFX_DUR_PROTECTION_GOOD_MAJOR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
227 | VFX_DUR_PROTECTION_EVIL_MINOR | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
228 | VFX_DUR_PROTECTION_EVIL_MAJOR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
229 | VFX_DUR_MAGICAL_SIGHT | D | 0 | 0 | sp_divination_conjure.sef | fx_frame_clairaud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_pos_icon_cess.sef | fx_frame_clairaud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
230 | VFX_DUR_WEB_MASS | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 400 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
231 | VFX_FNF_ICESTORM | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.7 | 1.4 | **** | fx_question_fountain.sef |
232 | VFX_DUR_PARALYZED | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | 500 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
233 | VFX_IMP_MIRV_FLAME | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 901 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
234 | VFX_IMP_DESTRUCTION | F | 1 | 0 | sp_destruction.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
235 | VFX_COM_CHUNK_RED_LARGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
236 | VFX_COM_CHUNK_BONE_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
237 | VFX_COM_BLOOD_SPARK_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
238 | VFX_COM_BLOOD_SPARK_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
239 | VFX_COM_BLOOD_SPARK_LARGE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
240 | VFX_DUR_GHOSTLY_PULSE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 401 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
241 | VFX_FNF_HORRID_WILTING | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.5 | **** | fx_question_fountain.sef |
242 | VFX_DUR_BLINDVISION | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 329 | **** | 379 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
243 | VFX_DUR_LOWLIGHTVISION | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_low_light_vision.sef**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
244 | VFX_DUR_ULTRAVISION | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 331 | **** | 381 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
245 | VFX_IMP_MIRV_ACID_ARROW | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 902 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
246 | VFX_IMP_HARM | F | 0 | 0 | sp_inflict_critical.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.5 | 0.6 | **** | **** |
247 | VFX_DUR_BLIND | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 332 | **** | 382 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
248 | VFX_DUR_ANTI_LIGHT_10 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
249 | VFX_DUR_MAGIC_RESISTANCE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
250 | VFX_IMP_MAGIC_RESISTANCE_USE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
251 | VFX_IMP_GLOBE_USE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
252 | VFX_IMP_WILL_SAVING_THROW_USE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
253 | VFX_IMP_SPIKE_TRAP | F | 0 | 0 | fx_spike_trap.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
254 | VFX_IMP_SPELL_MANTLE_USE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
255 | VFX_IMP_FORTITUDE_SAVING_THROW_USE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
256 | VFX_IMP_REFLEX_SAVE_THROW_USE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
257 | VFX_FNF_GAS_EXPLOSION_ACID | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
258 | VFX_FNF_GAS_EXPLOSION_EVIL | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
259 | VFX_FNF_GAS_EXPLOSION_NATURE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
260 | VFX_FNF_GAS_EXPLOSION_FIRE | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
261 | VFX_FNF_GAS_EXPLOSION_GREASE | F | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
262 | VFX_FNF_GAS_EXPLOSION_MIND | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
263 | VFX_FNF_SMOKE_PUFF | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
264 | VFX_IMP_PULSE_WATER | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
265 | VFX_IMP_PULSE_WIND | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
266 | VFX_IMP_PULSE_NATURE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
267 | VFX_DUR_AURA_COLD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
268 | VFX_DUR_AURA_FIRE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
269 | VFX_DUR_AURA_POISON | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
270 | VFX_DUR_AURA_DISEASE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
271 | VFX_DUR_AURA_ODD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
272 | VFX_DUR_AURA_SILENCE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
273 | VFX_DUR_AURA_HOLY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
274 | VFX_DUR_AURA_UNEARTHLY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
275 | VFX_DUR_AURA_FEAR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
276 | VFX_DUR_AURA_NEGATIVE_ENERGY | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
277 | VFX_DUR_BARD_SONG | D | 0 | 0 | fx_bard_song_cast.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
278 | VFX_FNF_HOWL_MIND | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
279 | VFX_FNF_HOWL_ODD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
280 | VFX_COM_HIT_FIRE | F | 0 | 0 | **** | sp_fire_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
281 | VFX_COM_HIT_FROST | F | 0 | 0 | **** | sp_ice_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
282 | VFX_COM_HIT_ELECTRICAL | F | 0 | 0 | **** | sp_lightning_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
283 | VFX_COM_HIT_ACID | F | 0 | 0 | **** | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
284 | VFX_COM_HIT_SONIC | F | 0 | 0 | **** | sp_sonic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
285 | VFX_FNF_HOWL_WAR_CRY | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
286 | VFX_FNF_SCREEN_SHAKE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | **** | 3 | **** | **** |
287 | VFX_FNF_SCREEN_BUMP | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
288 | VFX_COM_HIT_NEGATIVE | F | 0 | 0 | **** | sp_darkness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
289 | VFX_COM_HIT_DIVINE | F | 0 | 0 | **** | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
290 | VFX_FNF_HOWL_WAR_CRY_FEMALE | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1 | **** | **** | **** | **** |
291 | VFX_DUR_AURA_DRAGON_FEAR | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_necromancy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
292 | VFX_FNF_SPELL_FAIL_HEAD | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 1200 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
293 | VFX_FNF_SPELL_FAIL_HAND | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 1201 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
294 | VFX_FNF_HIGHLIGHT_FLASH_WHITE | F | 0 | 0 | **** | **** | **** | **** | **** | **** | 205 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
295 | VFX_DUR_GHOSTLY_PULSE_QUICK | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 404 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
296 | VFX_COM_BLOOD_REG_WIMPY | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
297 | VFX_COM_BLOOD_LRG_WIMPY | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
298 | VFX_COM_BLOOD_CRT_WIMPY | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
299 | VFX_COM_BLOOD_REG_WIMPG | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
300 | VFX_COM_BLOOD_LRG_WIMPG | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
301 | VFX_COM_BLOOD_CRT_WIMPG | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
302 | VFX_IMP_DESTRUCTION_LOW | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
303 | VFX_DUR_FLAG_RED | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
304 | VFX_DUR_FLAG_BLUE | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
305 | VFX_DUR_FLAG_PURPLE | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
306 | VFX_DUR_FLAG_YELLOW | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
307 | VFX_BEAM_SILENT_LIGHTNING | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 600 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
308 | VFX_BEAM_SILENT_FIRE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 601 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
309 | VFX_BEAM_SILENT_COLD | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
310 | VFX_BEAM_SILENT_HOLY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 603 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
311 | VFX_BEAM_SILENT_MIND | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 604 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
312 | VFX_BEAM_SILENT_EVIL | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 605 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
313 | VFX_BEAM_SILENT_ODD | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 606 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
314 | VFX_DUR_BIGBYS_INTERPOSING_HAND | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
315 | VFX_IMP_BIGBYS_FORCEFUL_HAND | D | 0 | 0 | **** | sp_bigby_force.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
316 | VFX_DUR_BIGBYS_CLENCHED_FIST | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
317 | VFX_DUR_BIGBYS_CRUSHING_HAND | D | 0 | 0 | **** | sp_bigby_crush.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
318 | VFX_DUR_BIGBYS_GRASPING_HAND | D | 0 | 0 | **** | sp_bigby_grasp.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
319 | VFX_DUR_CALTROPS | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
320 | VFX_DUR_SMOKE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
321 | VFX_DUR_PIXIEDUST | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
322 | VFX_FNF_DECK | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
323 | SCENE_WEIRD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
324 | RESERVED | D | 17 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
325 | RESERVED | D | 18 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
326 | RESERVED | D | 19 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
327 | RESERVED | D | 20 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
328 | RESERVED | D | 21 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
329 | RESERVED | D | 22 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
330 | RESERVED | D | 23 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
331 | RESERVED | D | 24 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
332 | RESERVED | D | 25 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
333 | RESERVED | D | 26 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
334 | RESERVED | D | 27 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
335 | RESERVED | D | 28 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
336 | RESERVED | D | 29 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
337 | RESERVED | D | 30 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
338 | RESERVED | D | 31 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
339 | RESERVED | D | 32 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
340 | RESERVED | D | 33 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
341 | RESERVED | D | 34 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
342 | RESERVED | D | 35 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
343 | RESERVED | D | 36 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
344 | RESERVED | D | 37 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
345 | RESERVED | D | 38 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
346 | SCENE_EVARD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
347 | SCENE_TOWER | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
348 | SCENE_TEMPLE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
349 | SCENE_LAVA | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
350 | SCENE_LAVA | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
351 | VFX_DUR_PETRIFY | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1050 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
352 | VFX_DUR_FREEZE_ANIMATIONS | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1300 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
353 | VFX_COM_CHUNK_STONE_SMALL | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
354 | VFX_COM_CHUNK_STONE_MEDIUM | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
355 | VFX_DUR_CUTSCENE_INVISIBILITY | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 405 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
356 | VFX_FNF_SCREEN_SHAKE2 | F | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | **** | 4 | **** | **** |
357 | NORMAL_ARROW | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 903 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
358 | WELL | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
359 | NORMAL_DART | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 904 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
360 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
361 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
362 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
363 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
364 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
365 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
366 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
367 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
368 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
369 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
370 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
371 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
372 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
373 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
374 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
375 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
376 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
377 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
378 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
379 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
380 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
381 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
382 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
383 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
384 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
385 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
386 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
387 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
388 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
389 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
390 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
391 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
392 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
393 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
394 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
395 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
396 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
397 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
398 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
399 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
400 | PADDING | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
401 | SCENE_WATER | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
402 | SCENE_GRASS | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
403 | VFX_DUR_IOUNSTONE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
404 | SCENE_FORMIAN1 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
405 | SCENE_FORMIAN2 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
406 | SCENE_PITTRAP | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
407 | VFX_IMP_TORNADO | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
408 | VFX_DUR_GLOW_LIGHT_BLUE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 402 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
409 | VFX_DUR_GLOW_PURPLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 403 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
410 | VFX_DUR_GLOW_BLUE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 406 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
411 | VFX_DUR_GLOW_RED | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 407 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
412 | VFX_DUR_GLOW_LIGHT_RED | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 408 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
413 | VFX_DUR_GLOW_YELLOW | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 409 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
414 | VFX_DUR_GLOW_LIGHT_YELLOW | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 410 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
415 | VFX_DUR_GLOW_GREEN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 411 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
416 | VFX_DUR_GLOW_LIGHT_GREEN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 412 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
417 | VFX_DUR_GLOW_ORANGE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 413 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
418 | VFX_DUR_GLOW_LIGHT_ORANGE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 414 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
419 | VFX_DUR_GLOW_BROWN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 415 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
420 | VFX_DUR_GLOW_LIGHT_BROWN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 416 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
421 | VFX_DUR_GLOW_GREY | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 417 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
422 | VFX_DUR_GLOW_WHITE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 418 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
423 | VFX_DUR_GLOW_LIGHT_PURPLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 419 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
424 | VFX_DUR_GHOST_TRANSPARENT | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 420 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
425 | VFX_DUR_GHOST_SMOKE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
426 | SCENE_ICE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
427 | SCENE_MFPillar | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
428 | SCENE_MFWaterfall | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
429 | SCENE_MFGroundCover | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
430 | SCENE_MFGroundCover | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
431 | SCENE_MF6 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
432 | SCENE_MF7 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
433 | SCENE_MF8 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
434 | SCENE_MF9 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
435 | SCENE_MF10 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
436 | SCENE_MF11 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
437 | SCENE_MF12 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
438 | SCENE_MF13 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
439 | SCENE_MF14 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
440 | SCENE_MF15 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
441 | SCENE_MF16 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
442 | SCENE_ICE_CLEAR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
443 | SCENE_EVIL_CASTLE_WALL | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
444 | VFX_BEAM_FLAME | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 608 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
445 | VFX_DUR_GLYPH | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
446 | VFX_FNF_SOUND_BURST_SILENT | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 2 | **** | fx_question_fountain.sef |
447 | VFX_BEAM_DISINTEGRATE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_transmutation_ray.sef | **** | **** | **** | **** | **** | 609 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
448 | VFX_DUR_PROT_ACIDSHIELD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
449 | SCENE_BUILDING | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
450 | SCENE_BURNED_RUBBLE | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
451 | SCENE_BURNING_HALF_HOUSE | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
452 | SCENE_RUINED_ARCH | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
453 | SCENE_SOLID_ARCH | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
454 | SCENE_BURNED_RUBBLE_2 | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
455 | SCENE_MARKET_1 | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
456 | SCENE_MARKET_2 | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
457 | SCENE_GAZEBO | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
458 | SCENE_WAGON | D | **** | **** | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
459 | VFX_FNF_ELECTRIC_EXPLOSION | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
460 | VFX_IMP_DUST_EXPLOSION | F | 0 | 0 | fx_blood_dust1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
461 | SCENE_SEWER_WATER | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
462 | VFX_IMP_PULSE_HOLY_SILENT | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
463 | VFX_DUR_DEATH_ARMOR | D | 0 | 0 | sp_necromancy_conjure.sef | fx_frame_death_armor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_death_armor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
464 | VFX_FNF_HELLBALLVFX_HIT_HELLBALL_AOE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sefsp_hellball_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 3.4 | **** | **** |
465 | VFX_DUR_ICESKIN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 1060 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
466 | VFX_CONJ_MIND | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
467 | VFX_CONJ_FIRE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
468 | VFX_DUR_BARD_SONG_SILENT | D | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
469 | VFX_IMP_PULSE_BOMB | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
470 | VFX_IMP_SILENCE_NO_SOUND | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
471 | VFX_FNF_TELEPORT_IN | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
472 | VFX_FNF_TELEPORT_OUT | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 328 | **** | 378 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef |
473 | VFX_FNF_SWINGING_BLADE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
474 | VFX_DUR_INFERNO | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
475 | VFX_FNF_DEMON_HAND | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
476 | VFX_DUR_STONEHOLD | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
477 | VFX_FNF_MYSTICAL_EXPLOSION | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
478 | VFX_DUR_GHOSTLY_VISAGE_NO_SOUND | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 402 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
479 | VFX_DUR_GHOST_SMOKE_2 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
480 | VFX_DUR_FLIES | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
481 | VFX_FNF_SUMMONDRAGON | F | 0 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
482 | VFX_BEAM_FIRE_W | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 612 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
483 | VFX_BEAM_FIRE_W_SILENT | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 612 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
484 | VFX_BEAM_CHAIN | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 611 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
485 | VFX_BEAM_BLACK | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 610 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
486 | VFX_IMP_WALLSPIKE | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
487 | VFX_FNF_RUIN | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
488 | VFX_FNF_REVIVE_DRAGON | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
489 | VFX_FNF_REVIVE_DRAGON | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
490 | VFX_DUR_CONECOLD_HEAD | F | 1 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
491 | VFX_COM_BLOOD_CRT_RED_HEAD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 108 | **** |
492 | VFX_COM_BLOOD_CRT_GREEN_HEAD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 301 | **** |
493 | VFX_COM_BLOOD_CRT_YELLOW_HEAD | F | 0 | 0 | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 298 | **** |
494 | VFX_FNF_DRAGBREATHGROUND | F | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | fx_question_fountain.sef |
495 | VFX_DUR_PROT_EPIC_ARMOR | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
496 | VFX_FNF_SUMMON_EPIC_UNDEAD | F | 0 | 0 | sp_necromancy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
497 | VFX_DUR_PROT_EPIC_ARMOR_2 | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
498 | VFX_DUR_INFERNO_CHEST | D | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
499 | VFX_DUR_IOUNSTONE_RED | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
500 | VFX_DUR_IOUNSTONE_BLUE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
501 | VFX_DUR_IOUNSTONE_YELLOW | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
502 | VFX_DUR_IOUNSTONE_GREEN | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
503 | VFX_IMP_MIRV_ELECTRIC | P | 0 | 0 | **** | **** | **** | **** | **** | **** | 905 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
504 | VFX_COM_CHUNK_RED_BALLISTA | F | 0 | 0 | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
505 | VFX_DUR_INFERNO_NO_SOUND | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
506 | SCENE_BLACK_TILE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
507 | VFX_DUR_BARD_SONG_EVIL | D | 0 | 0 | fx_bard_song_cast.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
508 | VFX_DUR_UNSUPPORTED_CAGE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
509 | VFX_DUR_UNSUPPORTED_ANIMAL_CAGE | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
510 | VFX_DUR_UNSUPPORTED_FLAME_L | D | 0 | 0 | **** | **** | **** | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
511 | VFX_AOE_TEST | F | 0 | 0 | **** | fx_testfx2.sef | **** | **** | **** | **** | **** | **** | **** | fx_testfx1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
512 | VFX_DUR_SPELL_SHIELD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
513 | VFX_DUR_SPELL_SHIELD_OF_FAITH | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shield_faith.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
514 | VFX_DUR_SPELL_SANCTUARY | D | 1 | 1 | sp_sanctuary_hit.sef | **** | **** | **** | **** | **** | **** | **** | sp_sanctuary_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_sanctuary_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
515 | VFX_DUR_SPELL_CHARM_PERSON | D | 0 | 0 | sp_charm_person.sef | fx_frame_charm_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_enchantment_hit.sef | fx_frame_charm_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
516 | VFX_DUR_SPELL_CHARM_MONSTER | D | 0 | 0 | sp_charm_monster.sef | fx_frame_charm_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_enchantment_hit.sef | fx_frame_charm_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
517 | VFX_DUR_SPELL_BURNING_HANDS | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_burning_hands.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
518 | VFX_BEAM_SHOCKING_GRASP | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shocking_grasp.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
519 | VFX_DUR_SPELL_BLIND_DEAF | D | 0 | 0 | sp_blinddeaf.sef | fx_frame_blind_deaf.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_blind_deaf.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
520 | VFX_DUR_SPELL_FALSE_LIFE | D | 0 | 0 | sp_false_life.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_necromancy_hit.sef | fx_frame_false_life.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
521 | VFX_BEAM_ABJURATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_abjuration_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
522 | VFX_BEAM_CONJURATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_conjuration_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
523 | VFX_BEAM_CURES | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_rayfrost.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
524 | VFX_BEAM_DIVINATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_divination_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
525 | VFX_BEAM_ENCHANTMENT | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_enchantment_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
526 | VFX_BEAM_EVOCATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_evocation_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
527 | VFX_BEAM_ILLUSION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_illusion_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
528 | VFX_BEAM_NECROMANCY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_necromancy_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
529 | VFX_BEAM_TRANSMUTATION | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_transmutation_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
530 | VFX_HIT_SPELL_ABJURATION | F | 1 | 0 | sp_abjuration_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
531 | VFX_HIT_SPELL_CONJURATION | F | 1 | 0 | sp_conjuration_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
532 | VFX_HIT_SPELL_DIVINATION | F | 1 | 0 | sp_divination_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
533 | VFX_HIT_SPELL_ENCHANTMENT | F | 1 | 0 | sp_enchantment_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
534 | VFX_HIT_SPELL_EVOCATION | F | 1 | 0 | sp_evocation_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
535 | VFX_HIT_SPELL_ILLUSION | F | 1 | 0 | sp_illusion_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
536 | VFX_HIT_SPELL_NECROMANCY | F | 1 | 0 | sp_necromancy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
537 | VFX_HIT_SPELL_TRANSMUTATION | F | 1 | 0 | sp_transmutation_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
538 | VFX_DUR_SPELL_ACIDFOG | D | 1 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acidfog_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
539 | VFX_DUR_SPELL_BLESS | D | 1 | 0 | sp_bless.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_bless.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
540 | VFX_DUR_SPELL_DOM_ANIMAL | D | 1 | 0 | sp_dominate_animal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_dominate_animal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
541 | VFX_DUR_SPELL_DOM_MONSTER | D | 1 | 0 | sp_dominate_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_dominate_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
542 | VFX_DUR_SPELL_DOM_PERSON | D | 1 | 0 | sp_dominate_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_dominate_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
543 | VFX_DUR_SPELL_FEEBLEMIND | D | 1 | 0 | sp_feeblemind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_feeblemind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
544 | VFX_DUR_SPELL_PRAYER | D | 1 | 0 | sp_prayer_hit.sef | fx_frame_prayer.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_prayer.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
545 | VFX_BEAM_PRISMATIC_SPRAY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_prismatic_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
546 | VFX_DUR_SPELL_PRISMATIC_SPRAY | D | 1 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_scintillating_pattern.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
547 | VFX_HIT_SPELL_SEARING_LIGHT | F | 1 | 0 | sp_searing_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
548 | VFX_HIT_SPELL_DISPLACEMENT | F | 1 | 0 | sp_displacement.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_displacement.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
549 | VFX_DUR_SPELL_CAUSE_FEAR | D | 1 | 0 | sp_necromancy_hit.sef | fx_frame_cause_fear.sef | **** | **** | **** | **** | **** | **** | sp_cause_fear_duration.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_cause_fear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
550 | VFX_HIT_SPELL_FINGER_OF_DEATH | F | 1 | 0 | sp_finger_of_death.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
551 | VFX_HIT_SPELL_POISON | F | 1 | 0 | sp_poison.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
552 | VFX_HIT_AOE_ABJURATION | F | 1 | 0 | sp_abjuration_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
553 | VFX_HIT_AOE_CONJURATION | F | 1 | 0 | sp_conjuration_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
554 | VFX_HIT_AOE_DIVINATION | F | 1 | 0 | sp_divination_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
555 | VFX_HIT_AOE_ENCHANTMENT | F | 1 | 0 | sp_enchantment_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
556 | VFX_HIT_AOE_EVOCATION | F | 1 | 0 | sp_evocation_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
557 | VFX_HIT_AOE_ILLUSION | F | 1 | 0 | sp_illusion_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
558 | VFX_HIT_AOE_NECROMANCY | F | 1 | 0 | sp_necromancy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
559 | VFX_HIT_AOE_TRANSMUTATION | F | 1 | 0 | sp_transmutation_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
560 | VFX_HIT_AOE_ACID | F | 1 | 0 | sp_acid_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
561 | VFX_HIT_AOE_ELDRITCH | F | 1 | 0 | sp_eldritch_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
562 | VFX_HIT_AOE_EVIL | F | 1 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
563 | VFX_HIT_AOE_FIRE | F | 1 | 0 | sp_fire_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
564 | VFX_HIT_AOE_HOLY | F | 1 | 0 | sp_holy_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
565 | VFX_HIT_AOE_ICE | F | 1 | 0 | sp_ice_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
566 | VFX_HIT_AOE_LIGHTNING | F | 1 | 0 | sp_lightning_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
567 | VFX_HIT_AOE_MAGIC | F | 1 | 0 | sp_magic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
568 | VFX_HIT_AOE_POISON | F | 1 | 0 | sp_acid_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
569 | VFX_HIT_AOE_SONIC | F | 1 | 0 | sp_sonic_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
570 | VFX_DUR_CONE_ACID | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acid_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
571 | VFX_DUR_CONE_ELDRITCH | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
572 | VFX_DUR_CONE_EVIL | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_darkness_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
573 | VFX_DUR_CONE_FIRE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_fire_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
574 | VFX_DUR_CONE_HOLY | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_sonic_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
575 | VFX_DUR_CONE_ICE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_ice_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
576 | VFX_DUR_CONE_LIGHTNING | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_magic_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
577 | VFX_DUR_CONE_MAGIC | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_magic_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
578 | VFX_DUR_CONE_POISON | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acid_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
579 | VFX_DUR_CONE_SONIC | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_sonic_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
580 | VFX_HIT_SPELL_ACID | F | 1 | 0 | sp_acid_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
581 | VFX_HIT_SPELL_ELDRITCH | F | 1 | 0 | sp_eldritch_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
582 | VFX_HIT_SPELL_EVIL | F | 1 | 0 | sp_darkness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
583 | VFX_HIT_SPELL_FIRE | F | 1 | 0 | sp_fire_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
584 | VFX_HIT_SPELL_HOLY | F | 1 | 0 | sp_holy_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
585 | VFX_HIT_SPELL_ICE | F | 1 | 0 | sp_ice_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
586 | VFX_HIT_SPELL_LIGHTNING | F | 1 | 0 | sp_lightning_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
587 | VFX_HIT_SPELL_MAGIC | F | 1 | 0 | sp_magic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
588 | VFX_HIT_SPELL_SONIC | F | 1 | 0 | sp_sonic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
589 | VFX_BEAM_ACID | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acid_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
590 | VFX_BEAM_ELDRITCH | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
591 | VFX_BEAM_EVIL | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_darkness_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
592 | VFX_BEAM_FIRE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_fire_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
593 | VFX_BEAM_HOLY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_holy_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
594 | VFX_BEAM_ICE | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_ice_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
595 | VFX_BEAM_LIGHTNING | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_lightning_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
596 | VFX_BEAM_MAGIC | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_magic_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
597 | VFX_BEAM_POISON | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_transmutation_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
598 | VFX_BEAM_SONIC | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_evocation_ray.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
599 | VFX_DUR_SPELL_BEAR_ENDURANCE | D | 0 | 0 | sp_bear_endurance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_bear_endurance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
600 | VFX_DUR_SPELL_BULL_STRENGTH | D | 0 | 0 | sp_bull_strength.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_bull_strength.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
601 | VFX_DUR_SPELL_CAT_GRACE | D | 0 | 0 | sp_cat_grace.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_cat_grace.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
602 | VFX_DUR_SPELL_EAGLE_SPLENDOR | D | 0 | 0 | sp_eagle_splendor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_eagle_splendor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
603 | VFX_DUR_SPELL_FOX_CUNNING | D | 0 | 0 | sp_fox_cunning.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_fox_cunning.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
604 | VFX_DUR_SPELL_OWL_WISDOM | D | 0 | 0 | sp_owl_wisdom_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_owl_wisdom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
605 | VFX_DUR_SPELL_ENTROPIC_SHIELD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_entropic_shield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
606 | VFX_HIT_SPELL_SUMMON_CREATURE | F | 1 | 0 | sp_summon_creature_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
607 | VFX_DUR_CONE_COLORSPRAY | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_colorspray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
608 | VFX_DUR_SPELL_MAGE_ARMOR | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_mage_armor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
609 | VFX_DUR_SPELL_AID | D | 1 | 0 | sp_aid.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aid.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
610 | VFX_DUR_SPELL_DIVINE_FAVOR | D | 1 | 0 | sp_divine_favor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_divine_favor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
611 | VFX_DUR_SPELL_VIRTUE | D | 1 | 0 | sp_virtue.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_virtue.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
612 | VFX_HIT_SPELL_INFLICT_1 | F | 1 | 0 | sp_inflict_minor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
613 | VFX_HIT_SPELL_INFLICT_2 | F | 1 | 0 | sp_inflict_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
614 | VFX_HIT_SPELL_INFLICT_3 | F | 1 | 0 | sp_inflict_moderate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
615 | VFX_HIT_SPELL_INFLICT_4 | F | 1 | 0 | sp_inflict_serious.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
616 | VFX_HIT_SPELL_INFLICT_5 | F | 1 | 0 | sp_inflict_critical.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
617 | VFX_HIT_SPELL_INFLICT_6 | F | 1 | 0 | sp_inflict_critical.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
618 | VFX_DUR_SPELL_BANE | D | 1 | 0 | sp_bane_hit.sef | fx_frame_bane.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_bane.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
619 | VFX_HIT_SPELL_ENLARGE_PERSON | D | 1 | 0 | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sfx_hitarea_Transmutation.wav | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
620 | VFX_DUR_SPELL_GLOBE_INV_GREAT | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_globe_inv_greater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
621 | VFX_DUR_SPELL_GLOBE_INV_LESS | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_globe_inv_lesser.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
622 | VFX_DUR_SPELL_PROT_ARROWS | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_protection_arrow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
623 | VFX_DUR_SPELL_PROT_ALIGN | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_protection_align.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
624 | VFX_DUR_SPELL_PROT_ENERGY | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_protection_energy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
625 | VFX_DUR_SPELL_MIND_FOG | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_mindfog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
626 | VFX_HIT_SPELL_FLAMESTRIKE | F | 1 | 0 | sp_flamestrike.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
627 | VFX_DUR_WINTER_WOLF_BREATH | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_ice_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
628 | VFX_DUR_SPELL_RESISTANCE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
629 | VFX_DUR_SPELL_AMPLIFY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_amplify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_amplify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
630 | VFX_DUR_SPELL_BLESS_WEAPON | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_bless_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_bless_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
631 | VFX_DUR_SPELL_CAMOFLAGE | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_camoflauge.sef | **** | **** | **** | **** | **** | **** | fx_camoflauge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_camoflauge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
632 | VFX_DUR_SPELL_DEATHWATCH | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_deathwatch.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_deathwatch.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
633 | VFX_DUR_SPELL_DETECT_UNDEAD | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_detect_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_detect_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
634 | VFX_DUR_SPELL_ENDURE_ELEMENTS | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_endure_elements.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_endure_elements.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
635 | VFX_DUR_SPELL_EXPEDITIOUS_RETREAT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_expeditious_retreat.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_expeditious_retreat.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
636 | VFX_DUR_SPELL_IDENTIFY | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_identify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_identify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
637 | VFX_DUR_SPELL_LOWLIGHT_VISION | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_lowlight_vision.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_lowlight_vision.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
638 | VFX_DUR_SPELL_MAGIC_FANG | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_magic_fang.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_magic_fang.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
639 | VFX_DUR_SPELL_MAGIC_WEAPON | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_magic_wpn.sef | **** | **** | **** | **** | **** | **** | fx_defaultitem_magic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_magic_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
640 | VFX_DUR_SPELL_RESIST_ENERGY | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_resist_energy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_resist_energy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
641 | VFX_DUR_SPELL_ULTRAVISION | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_ultravision.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ultravision.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
642 | VFX_DUR_SPELL_AURA_OF_GLORY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_aura_glory.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aura_glory.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
643 | VFX_DUR_SPELL_BARKSKIN | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_barkskin.sef | **** | **** | **** | **** | **** | **** | sp_barkskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_barkskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
644 | VFX_DUR_SPELL_BLINDSIGHT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_blindsight.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_blindsight.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
645 | VFX_DUR_SPELL_CLARITY | D | 1 | 1 | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_question_fountain.sef | fx_question_fountain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
646 | VFX_DUR_SPELL_DEATH_KNELL | D | 1 | 1 | sp_necromancy_conjure.sef | fx_frame_death_knell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_death_knell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
647 | VFX_DUR_SPELL_FIND_TRAPS | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_find_traps.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_find_traps.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
648 | VFX_DUR_SPELL_FLAME_WEAPON | D | 1 | 1 | sp_fire_conjure.sef | fx_frame_flame_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_flame_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
649 | VFX_DUR_SPELL_GHOSTLY_VISAGE | D | 1 | 1 | sp_illusion_conjure.sef | fx_frame_ghost_visage.sef | **** | **** | **** | **** | **** | **** | fx_ethereal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ghost_visage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
650 | VFX_DUR_SPELL_HEROISM | D | 1 | 1 | sp_enchantment_conjure.sef | fx_frame_heroism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_heroism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
651 | VFX_DUR_SPELL_RAGE | D | 1 | 1 | sp_enchantment_conjure.sef | fx_frame_rage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_rage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
652 | VFX_DUR_SPELL_SEE_INVISIBILITY | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_see_invis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_see_invis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
653 | VFX_DUR_SPELL_CLAIRAUD | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_clairaud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_clairaud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
654 | VFX_DUR_SPELL_HASTE | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_haste.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_haste.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
655 | VFX_DUR_SPELL_KEEN_EDGE | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_keen_edge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_keen_edge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
656 | VFX_DUR_SPELL_GOOD_CIRCLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_circle_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_circle_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
657 | VFX_DUR_SPELL_EVIL_CIRCLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_circle_evil.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_circle_evil.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
658 | VFX_DUR_SPELL_GREATER_MAGIC_FANG | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_gr_magic_fang.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_magic_fang.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
659 | VFX_DUR_SPELL_MAGIC_VESTMENT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_magic_vestment.sef | **** | **** | **** | **** | **** | **** | fx_defaultitem_magic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_magic_vestment.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
660 | VFX_DUR_SPELL_GREATER_MAGIC_WEAPON | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_gr_magic_wpn.sef | **** | **** | **** | **** | **** | **** | fx_defaultitem_magic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_magic_wpn.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
661 | VFX_DUR_SPELL_SPIDERSKIN | D | 1 | 0 | sp_transmutation_conjure.sef | fx_frame_spiderskin.sef | **** | **** | **** | **** | **** | **** | sp_spiderskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_spiderskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
662 | VFX_DUR_SPELL_WEAPON_OF_IMPACT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_weapon_of_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_weapon_of_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
663 | VFX_DUR_SPELL_ASSAY_RESISTANCE | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_assay_resist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_assay_resist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
664 | VFX_DUR_SPELL_DEATH_WARD | D | 1 | 1 | sp_necromancy_conjure.sef | fx_frame_death_ward.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_death_ward.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
665 | VFX_DUR_SPELL_DIVINE_POWER | D | 1 | 1 | sp_evocation_conjure.sef | fx_frame_divine_power.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_divine_power.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
666 | VFX_DUR_SPELL_HOLY_SWORD | D | 1 | 1 | sp_evocation_conjure.sef | fx_frame_holy_sword.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_holy_sword.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
667 | VFX_DUR_SPELL_LEGEND_LORE | D | 1 | 1 | sp_evocation_conjure.sef | fx_frame_legend_lore.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_legend_lore.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
668 | VFX_DUR_SPELL_SPELL_IMMUNITY | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_spell_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_spell_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
669 | VFX_DUR_SPELL_STONESKIN | D | 1 | 0 | sp_abjuration_conjure.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
670 | VFX_DUR_SPELL_WAR_CRY | D | 1 | 1 | sp_enchantment_conjure.sef | fx_frame_war_cry.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_war_cry.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
671 | VFX_DUR_SPELL_AWAKEN | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_awaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_awaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
672 | VFX_DUR_SPELL_ENERGY_BUFFER | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_energy_buffer.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_energy_buffer.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
673 | VFX_DUR_SPELL_ETHEREAL_VISAGE | D | 1 | 1 | sp_illusion_conjure.sef | fx_frame_ethereal_visage.sef | **** | **** | **** | **** | **** | **** | fx_ethereal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ethereal_visage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
674 | VFX_DUR_SPELL_GREATER_HEROISM | D | 1 | 1 | sp_enchantment_conjure.sef | fx_frame_gr_heroism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_heroism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
675 | VFX_DUR_SPELL_LESSER_MIND_BLANK | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_less_mind_blank.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_less_mind_blank.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
676 | VFX_DUR_SPELL_OWL_INSIGHT | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_owl_insight.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_owl_insight.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
677 | VFX_DUR_SPELL_LESSER_SPELL_MANTLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_less_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_less_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
678 | VFX_DUR_SPELL_SPELL_RESISTANCE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_spell_resist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_spell_resist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
679 | VFX_DUR_SPELL_TRUE_SEEING | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_true_seeing.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_true_seeing.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
680 | VFX_DUR_SPELL_CONTROL_UNDEAD | D | 1 | 1 | sp_necromancy_conjure.sef | fx_frame_control_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_control_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
681 | VFX_DUR_SPELL_ENERGY_IMMUNITY | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_energy_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_energy_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
682 | VFX_DUR_SPELL_STONEBODY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_stonebody.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_stonebody.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
683 | VFX_DUR_SPELL_GREATER_STONESKIN | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_gr_stoneskin.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
684 | VFX_DUR_SPELL_TENSERS_TRANSFORM | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_tensers_transform.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_tensers_transform.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
685 | VFX_DUR_SPELL_AURA_OF_VITALITY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_aura_vitality.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aura_vitality.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
686 | VFX_DUR_SPELL_SPELL_MANTLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
687 | VFX_DUR_SPELL_BLACKSTAFF | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_blackstaff.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_blackstaff.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
688 | VFX_DUR_SPELL_IRON_BODY | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_ironbody.sef | **** | **** | **** | **** | **** | **** | sp_ironbody.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_ironbody.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
689 | VFX_DUR_SPELL_MIND_BLANK | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_mind_blank.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_mind_blank.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
690 | VFX_DUR_SPELL_PREMONITION | D | 1 | 1 | sp_divination_conjure.sef | fx_frame_premonition.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_premonition.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
691 | VFX_DUR_SPELL_PROTECTION_FROM_SPELLS | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_protect_from_spell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_protect_from_spell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
692 | VFX_DUR_SPELL_GREATER_SPELL_IMMUNITY | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_gr_spell_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_spell_immunity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
693 | VFX_DUR_SPELL_ETHEREALNESS | D | 1 | 1 | sp_transmutation_conjure.sef | fx_frame_etherealness.sef | **** | **** | **** | **** | **** | **** | fx_ethereal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_etherealness.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
694 | VFX_DUR_SPELL_GREATER_SPELL_MANTLE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_gr_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_gr_spell_mantle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
695 | VFX_DUR_SPELL_UNDEATH_ETERNAL_FOE | D | 1 | 1 | sp_holy_conjure.sef | fx_frame_undeath_eternal_foe.sef | **** | **** | **** | **** | **** | **** | fx_defaultitem_holy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_undeath_eternal_foe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
696 | VFX_DUR_SPELL_GOOD_AURA | D | 1 | 1 | sp_holy_conjure.sef | fx_frame_aura_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aura_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
697 | VFX_DUR_SPELL_EVIL_AURA | D | 1 | 1 | sp_darkness_conjure.sef | fx_frame_aura_evil.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_aura_evil.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
698 | VFX_DUR_SPELL_DISPLACEMENT | D | 1 | 0 | sp_displacement.sef | fx_frame_displacement.sef | **** | **** | **** | **** | **** | **** | sp_displace_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_displacement.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
699 | VFX_DUR_SPELL_VAMPIRIC_TOUCH | D | 1 | 1 | sp_necromancy_conjure.sef | fx_frame_vampiric_touch.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_vampiric_touch.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
700 | VFX_DUR_SPELL_BATTLETIDE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_battletide.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
701 | VFX_DUR_SPELL_VAMPIRIC_TOUCH_VICTIM | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_vampiric_touch_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_vampiric_touch_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
702 | VFX_DUR_SPELL_BATTLETIDE_VICTIM | D | 1 | 1 | sp_transmutation_hit.sef | fx_frame_battletide_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_battletide_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
703 | VFX_DUR_SPELL_DAZE | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_daze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_daze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
704 | VFX_DUR_SPELL_DOOM | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
705 | VFX_DUR_SPELL_RAY_ENFEEBLE | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_ray_enfeeble.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_ray_enfeeble.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
706 | VFX_DUR_SPELL_TASHA_LAUGHTER | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_tasha_laughter.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_tasha_laughter.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
707 | VFX_DUR_SPELL_HOLD_ANIMAL | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_hold_animal.sef | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_hold_animal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
708 | VFX_DUR_SPELL_HOLD_PERSON | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_hold_person.sef | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_hold_person.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
709 | VFX_DUR_SPELL_SILENCE | D | 1 | 1 | sp_illusion_hit.sef | fx_frame_silence.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_silence.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
710 | VFX_DUR_SPELL_BESTOW_CURSE | D | 1 | 1 | sp_curse.sef | fx_frame_bestow_curse.sef | **** | **** | **** | **** | **** | **** | sp_curse.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_bestow_curse.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
711 | VFX_DUR_SPELL_CONFUSION | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_confusion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_confusion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
712 | VFX_DUR_SPELL_CRUSHING_DESP | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_crushing_despair.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_crushing_despair.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
713 | VFX_DUR_SPELL_FEAR | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_fear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_fear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
714 | VFX_DUR_SPELL_MAGGOT_INFESTATION | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_maggot_infest.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_maggot_infest.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
715 | VFX_DUR_SPELL_INVISIBILITY_PURGE | D | 1 | 1 | sp_evocation_hit.sef | fx_frame_invis_purge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_invis_purge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
716 | VFX_DUR_SPELL_SLOW | D | 1 | 1 | sp_transmutation_hit.sef | fx_frame_slow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_slow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
717 | VFX_DUR_SPELL_HOLD_MONSTER | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_hold_monster.sef | **** | **** | **** | **** | **** | **** | fx_paralyze.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_hold_monster.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
718 | VFX_DUR_SPELL_LESSER_SPELL_BREACH | D | 1 | 1 | sp_abjuration_hit.sef | fx_frame_less_spell_breach.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_less_spell_breach.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
719 | VFX_DUR_SPELL_MIND_FOG_VIC | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_mind_fog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_mind_fog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
720 | VFX_DUR_SPELL_SONG_OF_DISCORD | D | 1 | 1 | sp_enchantment_hit.sef | fx_frame_song_of_discord.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_song_of_discord.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
721 | VFX_DUR_SPELL_FLESH_TO_STONE | D | 1 | 1 | sp_transmutation_hit.sef | fx_frame_flesh_to_stone.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_flesh_to_stone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
722 | VFX_DUR_SPELL_REPULSION | D | 1 | 1 | sp_abjuration_hit.sef | fx_frame_repulsion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_repulsion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
723 | VFX_DUR_SPELL_GREATER_SPELL_BREACH | D | 1 | 1 | sp_abjuration_hit.sef | fx_frame_gr_spell_breach.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_gr_spell_breach.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
724 | VFX_DUR_SPELL_WORD_OF_FAITH | D | 1 | 1 | sp_evocation_hit.sef | fx_frame_word_of_faith.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_word_of_faith.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
725 | VFX_DUR_SPELL_ENERGY_DRAIN | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_energy_drain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_energy_drain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
726 | VFX_DUR_SPELL_CONTAGION | D | 1 | 1 | sp_necromancy_hit.sef | fx_frame_contagion.sef | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_contagion.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
727 | VFX_DUR_SPELL_GLYPH_WARDING | D | 1 | 1 | sp_abjuration_aoe.sef | **** | **** | **** | **** | **** | **** | **** | sp_glyph_warding.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
728 | VFX_DUR_SPELL_MAGIC_CIRCLE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_magic_circle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
729 | VFX_DUR_SPELL_CLOUDKILL | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_cloudkill.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
730 | VFX_DUR_SPELL_INCENDIARY_CLOUD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_incendiary_cloud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
731 | VFX_DUR_SPELL_STINKING_CLOUD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_stinking_cloud.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
732 | VFX_DUR_SPELL_WEB | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_web2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
733 | VFX_DUR_SPELL_CLOUD_BEWILDERMENT | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewilderment.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
734 | VFX_DUR_SPELL_PRAYER_VIC | D | 1 | 0 | sp_prayer_hit.sef | fx_frame_prayer_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_prayer_vic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
735 | VFX_HIT_SPELL_METEOR_SWARM_SML | F | 1 | 0 | sp_mswarm_sml_imp.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 1.5 | **** | **** |
736 | VFX_HIT_SPELL_WAIL_OF_THE_BANSHEE | F | 1 | 0 | sp_wail_of_banshee.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 2.5 | 0.8 | **** | **** |
737 | VFX_SPELL_SHADES_DELAYED_FIREBALL | F | 1 | 0 | sp_shades_tgt_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0 | 0.3 | **** | **** |
738 | VFX_SPELL_SHADES_BUFF | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_shades_self.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
739 | VFX_SPELL_SHADES_SUMMON_CREATURE | F | 1 | 0 | sp_shades_summon.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
740 | VFX_FEAT_TURN_UNDEAD | F | 1 | 1 | fx_turn_undead_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
741 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
742 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
743 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
744 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
745 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
746 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
747 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
748 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
749 | REMOVED | F | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
750 | VFX_INVOCATION_BESHADOWED_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
751 | VFX_INVOCATION_BESHADOWED_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
752 | VFX_INVOCATION_BESHADOWED_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
753 | VFX_INVOCATION_BESHADOWED_HIT | F | 1 | 1 | sp_beshadowed_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
754 | VFX_INVOCATION_BESHADOWED_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
755 | VFX_INVOCATION_BEWITCHING_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
756 | VFX_INVOCATION_BEWITCHING_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
757 | VFX_INVOCATION_BEWITCHING_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
758 | VFX_INVOCATION_BEWITCHING_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
759 | VFX_INVOCATION_BEWITCHING_DOOM | F | 1 | 1 | sp_bewitching_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
760 | VFX_INVOCATION_BESHADOWED_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_beshadowed_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
761 | VFX_INVOCATION_BESHADOWED_DOOM | F | 1 | 1 | sp_beshadowed_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
762 | VFX_INVOCATION_BEWITCHING_HIT | F | 1 | 1 | sp_beswitching_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
763 | VFX_INVOCATION_BEWITCHING_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_bewitching_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
764 | VFX_INVOCATION_BRIMSTONE_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
765 | VFX_INVOCATION_BRIMSTONE_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
766 | VFX_INVOCATION_BRIMSTONE_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
767 | VFX_INVOCATION_BRIMSTONE_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
768 | VFX_INVOCATION_BRIMSTONE_DOOM | F | 1 | 1 | sp_brimstone_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
769 | VFX_INVOCATION_BRIMSTONE_HIT | F | 1 | 1 | sp_brimstone_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
770 | VFX_INVOCATION_BRIMSTONE_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
771 | VFX_INVOCATION_DRAINING_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
772 | VFX_INVOCATION_DRAINING_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
773 | VFX_INVOCATION_DRAINING_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
774 | VFX_INVOCATION_DRAINING_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
775 | VFX_INVOCATION_DRAINING_DOOM | F | 1 | 1 | sp_draining_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
776 | VFX_INVOCATION_DRAINING_HIT | F | 1 | 1 | sp_draining_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
777 | VFX_INVOCATION_DRAINING_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_draining_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
778 | VFX_INVOCATION_ELDRITCH_AOE | F | 1 | 1 | sp_eldritch_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
779 | VFX_INVOCATION_ELDRITCH_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
780 | VFX_INVOCATION_ELDRITCH_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
781 | VFX_INVOCATION_ELDRITCH_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
782 | VFX_INVOCATION_ELDRITCH_HIT | F | 1 | 1 | sp_eldritch_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
783 | VFX_INVOCATION_ELDRITCH_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
784 | VFX_INVOCATION_ELDRITCH_TRAVEL | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_travel.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
785 | VFX_INVOCATION_FRIGHTFUL_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
786 | VFX_INVOCATION_FRIGHTFUL_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
787 | VFX_INVOCATION_FRIGHTFUL_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
788 | VFX_INVOCATION_FRIGHTFUL_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
789 | VFX_INVOCATION_FRIGHTFUL_DOOM | F | 1 | 1 | sp_frightful_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
790 | VFX_INVOCATION_FRIGHTFUL_HIT | F | 1 | 1 | sp_frightful_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
791 | VFX_INVOCATION_FRIGHTFUL_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_frightful_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
792 | VFX_INVOCATION_HELLRIME_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
793 | VFX_INVOCATION_HELLRIME_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
794 | VFX_INVOCATION_HELLRIME_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
795 | VFX_INVOCATION_HELLRIME_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
796 | VFX_INVOCATION_HELLRIME_DOOM | F | 1 | 1 | sp_hellrime_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
797 | VFX_INVOCATION_HELLRIME_HIT | F | 1 | 1 | sp_hellrime_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
798 | VFX_INVOCATION_HELLRIME_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hellrime_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
799 | VFX_INVOCATION_HIDEOUS_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hideous_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
800 | VFX_INVOCATION_HIDEOUS_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_edritch_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
801 | VFX_INVOCATION_HIDEOUS_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
802 | PADDING | F | 1 | 1 | **** | **** | *** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
803 | VFX_INVOCATION_HIDEOUS_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_eldritch_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
804 | VFX_INVOCATION_HIDEOUS_DOOM | F | 1 | 1 | sp_eldritch_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
805 | VFX_INVOCATION_HIDEOUS_HIT | F | 1 | 1 | sp_eldritch_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
806 | VFX_INVOCATION_HIDEOUS_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_hideous_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
807 | VFX_INVOCATION_NOXIOUS_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_blow | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
808 | VFX_INVOCATION_NOXIOUS_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
809 | VFX_INVOCATION_NOXIOUS_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
810 | VFX_INVOCATION_NOXIOUS_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
811 | VFX_INVOCATION_NOXIOUS_DOOM | F | 1 | 1 | sp_noxious_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
812 | VFX_INVOCATION_NOXIOUS_HIT | F | 1 | 1 | sp_noxious_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
813 | VFX_INVOCATION_NOXIOUS_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_noxious_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
814 | VFX_INVOCATION_UTTERDARK_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
815 | VFX_INVOCATION_UTTERDARK_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
816 | VFX_INVOCATION_UTTERDARK_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
817 | VFX_INVOCATION_UTTERDARK_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
818 | VFX_INVOCATION_UTTERDARK_DOOM | F | 1 | 1 | sp_utterdark_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
819 | VFX_INVOCATION_UTTERDARK_HIT | F | 1 | 1 | sp_utterdark_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
820 | VFX_INVOCATION_UTTERDARK_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_utterdark_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
821 | VFX_INVOCATION_VITRIOLIC_BLOW | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
822 | VFX_INVOCATION_VITRIOLIC_CHAIN | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
823 | VFX_INVOCATION_VITRIOLIC_CHAIN2 | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
824 | VFX_INVOCATION_VITRIOLIC_CONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
825 | VFX_INVOCATION_VITRIOLIC_DOOM | F | 1 | 1 | sp_vitriolic_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
826 | VFX_INVOCATION_VITRIOLIC_HIT | F | 1 | 1 | sp_vitriolic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
827 | VFX_INVOCATION_VITRIOLIC_RAY | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_vitriolic_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
828 | VFX_DUR_GREASE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_grease2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
829 | VFX_DUR_STUN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_stun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
830 | VFX_COM_BLOOD_REG_BLACK | F | 0 | 0 | fx_blood_black1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 106 | **** |
831 | VFX_COM_BLOOD_REG_DUST | F | 0 | 0 | fx_blood_dust1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 106 | **** |
832 | VFX_HIT_SPELL_BALAGARN_IRON_HORN | F | 0 | 0 | sp_sonic_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
833 | VFX_INVOCATION_WORD_OF_CHANGING | F | 0 | 0 | sp_brimstone_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_brimstone_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
834 | VFX_DUR_AOE_CREEPING_DOOM | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_creeping_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
835 | VFX_DUR_POLYMORPH | D | 0 | 0 | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_enlarge_person_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
836 | VFX_DUR_STORM_VENGEANCE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_storm_vengeance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
837 | VFX_HIT_BIGBYS_CLENCHED_FIST | F | 0 | 0 | sp_bigby_clench.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
838 | VFX_HIT_CURE_AOE | F | 0 | 0 | sp_cure_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
839 | VFX_HIT_TURN_UNDEAD | D | 0 | 1 | fx_turn_undead.sef | **** | **** | **** | **** | **** | **** | **** | sp_cause_fear_duration.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
840 | VFX_PER_AOE_TENACIOUS | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_tenacious_swarm.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
841 | VFX_DUR_GATE | D | 0 | 0 | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | sp_gate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_darkness_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
842 | VFX_CAST_BARD_INS | F | 0 | 0 | fx_bard_ins_song_cast.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
843 | VFX_CAST_BARD_SONG | F | 0 | 0 | fx_bard_song_cast.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
844 | VFX_HIT_BARD_COUNTERSONG | D | 0 | 0 | **** | fx_frame_countersong.sef | **** | **** | **** | **** | **** | **** | fx_countersong_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_countersong.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
845 | VFX_HIT_BARD_HAVEN_SONG | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_haven_song_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
846 | VFX_HIT_BARD_INS_COMPETENCE | F | 0 | 0 | fx_inspire_competence_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
847 | VFX_HIT_BARD_INS_COURAGE | F | 0 | 0 | fx_inspire_courage_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
848 | VFX_HIT_BARD_INS_DEFENSE | F | 0 | 0 | fx_inspire_defense_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
849 | VFX_HIT_BARD_INS_HEROICS | F | 0 | 0 | fx_inspire_heroics_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
850 | VFX_HIT_BARD_INS_JARRING | F | 0 | 0 | fx_inspire_jarring_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
851 | VFX_HIT_BARD_INS_LEGION | F | 0 | 0 | fx_inspire_legion_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
852 | VFX_HIT_BARD_INS_REGENERATION | F | 0 | 0 | fx_inspire_regeneration_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
853 | VFX_HIT_BARD_INS_SLOWING | F | 0 | 0 | fx_inspire_slowness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
854 | VFX_HIT_BARD_INS_TOUGHNESS | F | 0 | 0 | fx_inspire_toughness_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
855 | VFX_DUR_BARD_SONG_IRONSKIN | D | 0 | 0 | fx_ironskin_chant_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
856 | VFX_HIT_BARD_SONG_FREEDOM | F | 0 | 0 | fx_song_of_freedom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
857 | VFX_DUR_INVOCATION_DARK_ONES_LUCK | D | 0 | 0 | sp_eldritch_conjure.sef | fx_frame_darkonesluck.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_darkonesluck.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
858 | VFX_DUR_INVOCATION_LEAPS_BOUNDS | D | 0 | 0 | sp_eldritch_conjure.sef | fx_frame_leapsbounds.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_leapsbounds.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
859 | VFX_DUR_INVOCATION_BEGUILE_INFLUENCE | D | 0 | 0 | sp_eldritch_conjure.sef | fx_frame_beguileinfluence.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_beguileinfluence.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
860 | VFX_HIT_SPELL_METEOR_SWARM_LRG | F | 1 | 0 | sp_mswarm_lrg_imp.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 1.5 | **** | **** |
861 | VFX_DUR_INVOCATION_RETRIBUTIVE_INVISIBILITY | D | 0 | 0 | sp_eldritch_conjure.sef | fx_frame_retribinvis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_retribinvis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
862 | VFX_DUR_TAUNT | D | 0 | 0 | **** | fx_frame_taunt.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_taunt.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
863 | VFX_DUR_NAUSEA | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
864 | VFX_DUR_SICKENED | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
865 | VFX_DUR_CURSESONG | D | 0 | 0 | sp_sonic_hit.sef | fx_frame_cursesong.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_cursesong.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
866 | VFX_DUR_SLEEP | D | 0 | 0 | sp_enchantment_hit.sef | fx_frame_sleep.sef | **** | **** | **** | **** | **** | **** | sp_sleep_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_sleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
867 | VFX_HIT_BARD_CLOUDMIND | D | 0 | 0 | **** | fx_frame_cloudmind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_cloudmind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
868 | VFX_DUR_GHAST_STENCH | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_ghast_stench.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
869 | VFX_HIT_DROWN | F | 0 | 0 | fx_drown_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
870 | VFX_BEAM_GREEN_DRAGON_ACID | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_acid_breath.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
871 | VFX_CONE_RED_DRAGON_FIRE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_red_dragon_breath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
872 | VFX_DUR_SPELL_MIRROR_IMAGE_1 | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_mirror_image_1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
873 | VFX_CONE_ACID_BREATH | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_acid_cone_mouth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
874 | VFX_AURA_BLADE_BARRIER | D | 0 | 0 | sp_evocation_conjure.sef | **** | **** | **** | **** | **** | **** | **** | sp_blade_barrier.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
875 | VFX_SPELL_HIT_EARTHQUAKE | F | 0 | 0 | sp_earthquake.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
876 | VFX_DUR_SPELL_MIRROR_IMAGE_SELF | D | 0 | 0 | sp_illusion_conjure.sef | **** | **** | **** | **** | **** | **** | **** | sp_mirror_image_self.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
877 | VFX_DUR_SPELL_CREEPING_DOOM | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_creeping_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
878 | VFX_DUR_INVOCATION_TENACIOUS_PLAGUE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_tenacious_swarm.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
879 | VFX_DUR_SPELL_INVISIBILITY_SPHERE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_invisibility_sphere.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
880 | VFX_DUR_ITEM_CHOKING_POWDER | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_choking_powder.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
881 | VFX_DUR_CREATURE_AIR_ELEMENTAL | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_air_elemental.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_air_elemental_death.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
882 | VFX_DUR_RUBUKE_UNDEAD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_rebuke_undead.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
883 | VFX_DUR_REGENERATE | D | 0 | 0 | fx_frame_regenerate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_regenerate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
884 | VFX_AOE_WEB_OF_PURITY | F | 0 | 0 | fx_web_purity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
885 | VFX_HIT_CRADLE_OF_RIME | F | 0 | 0 | fx_cradle_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
886 | VFX_AOE_CRADLE_OF_RIME | F | 0 | 0 | fx_kos_power_spell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
887 | VFX_DUR_SHADOW_CLOAK | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shadow_cloak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
888 | VFX_AOE_SHADOW_PLAGUE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shadow_plague.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
889 | VFX_DUR_SHADOW_PLAGUE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_pois_DOT_linger.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
890 | VFX_HIT_AURORA_CHAIN | F | 0 | 0 | fx_aurora_chain_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
891 | VFX_DUR_AURORA_CHAIN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_aurora_chain_glow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
892 | VFX_HIT_CLEANSING_NOVA | F | 0 | 0 | fx_cleansing_nova.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
893 | VFX_DUR_SHINING_SHIELD | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shining_shield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
894 | VFX_DUR_FIRE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_ignition.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
895 | VFX_CREATURE_ABILITY_DUR_MINDFLAYER | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_mindflayer_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
896 | VFX_FNF_CRAFT_SELF | F | 0 | 0 | fx_craft_self.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
897 | VFX_FNF_CRAFT_ALCHEMY | F | 0 | 0 | fx_craft_alchemy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
898 | VFX_FNF_CRAFT_BLACKSMITH | F | 0 | 0 | fx_craft_blacksmith.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
899 | VFX_FNF_CRAFT_MAGIC | F | 0 | 0 | fx_craft_magic.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
900 | VFX_BEAM_WEB_OF_PURITY | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_web_purity_beam.sef | **** | **** | **** | **** | **** | 602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
901 | VFX_DUR_FIREBALL | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_fire_travel.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
902 | VFX_DUR_WAUKEEN_HALO | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_waukeen.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
903 | VFX_DUR_SOOTHING_LIGHT | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_soothing_light.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
904 | VFX_DUR_SPELL_MELFS_ACID_ARROW | D | 0 | 0 | sp_acid_hit.sef | fx_frame_acid_arrow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_acid_arrow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
905 | VFX_HIT_SPELL_METEOR_SWARM | F | 1 | 0 | sp_meteor_swarm_impact.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | 2 | 0.1 | 0.3 | **** | **** |
906 | VFX_DUR_FEAT_SACRED_VENGEANCE | D | 0 | 0 | sp_holy_conjure.sef | fx_frame_sacred_veng.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_sacred_veng.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
907 | VFX_DUR_FEAT_DIVINE_RESISTANCE | D | 0 | 0 | sp_holy_conjure.sef | fx_frame_divine_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_divine_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
908 | VFX_SOUND_WEB | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_web.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
909 | VFX_SOUND_BLADE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_blade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
910 | VFX_SOUND_ENTANGLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_entangle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
911 | VFX_SOUND_FIRE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_fire.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
912 | VFX_SOUND_SPIKE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_spike.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
913 | VFX_SOUND_TENTACLE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sfx_tentacle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
914 | VFX_DUR_FEAT_FIENDISH_RES | D | 0 | 0 | sp_eldrich_conjure.sef | fx_frame_fiendish_res.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_fiendish_res.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
915 | VFX_SPELL_DUR_CALL_LIGHTNING | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_call_light_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
916 | VFX_SPELL_HIT_CALL_LIGHTNING | D | 0 | 0 | sp_call_lightning.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
917 | VFX_SPELL_HIT_SWAMP_LUNG | F | 0 | 0 | sp_swamp_lung.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
918 | VFX_SPELL_DUR_TORT_SHELL | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_tortoise_shell.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
919 | VFX_SPELL_DUR_COCOON | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_cocoon.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
920 | VFX_SPELL_DUR_FOUND_STONE | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_foundation_stone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
921 | VFX_SPELL_BEAM_MOON_BOLT | B | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_moon_bolt.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
922 | VFX_SPELL_DUR_JAGGED_TOOTH | D | 0 | 0 | sp_transmutation_conjure.sef | fx_frame_jagtooth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_jagtooth.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
923 | VFX_SPELL_DUR_NATURE_AVATAR | D | 0 | 0 | sp_transmutation_conjure.sef | fx_frame_natavatar.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_natavatar.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
924 | VFX_SPELL_DUR_BODY_SUN | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_body_of_sun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | sp_protect_cess.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
925 | VFX_SPELL_DUR_STORM_AVATAR | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | sp_stormrage.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
926 | PADDINGVFX_DUR_IOUN_STONE_STR | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_str.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
927 | PADDINGVFX_DUR_IOUN_STONE_DEX | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_dex.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
928 | PADDINGVFX_DUR_IOUN_STONE_CON | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_con.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
929 | PADDINGVFX_DUR_IOUN_STONE_INT | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_int.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
930 | PADDINGVFX_DUR_IOUN_STONE_WIS | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_wis.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
931 | PADDINGVFX_DUR_IOUN_STONE_CHA | ****D | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_ioun_stone_cha.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
932 | PADDINGVFX_HIT_SPELL_DEVOUR_SPIRIT | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_devour_spirit_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
933 | PADDINGVFX_HIT_SPELL_SPIRIT_GORGE | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spirit_gorge_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
934 | PADDINGVFX_HIT_SPELL_SPIRITUAL_EVISCERATION | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spiritual_evisceration_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
935 | PADDINGVFX_HIT_SPELL_BESTOW_LIFE | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_bestow_life_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
936 | PADDINGREMOVED | ****F | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
937 | PADDINGVFX_HIT_SPELL_ETERNAL_REST | ****B | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_eternal_rest_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
938 | PADDINGREMOVED | ****F | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
939 | PADDINGVFX_SPIRIT_EATER_DEATH | ****F | ****1 | ****0 | ****fx_spirit_eater_death.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
940 | PADDINGREMOVED | ****F | ****1 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
941 | PADDINGVFX_HIT_HELLBALL | ****F | ****0 | ****0 | **** | **** | **** | ****sp_hellball_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
942 | PADDINGVFX_INVOCATION_HINDERING_BLOW | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
943 | PADDINGVFX_INVOCATION_HINDERING_CHAIN | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
944 | PADDINGVFX_INVOCATION_HINDERING_CHAIN2 | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_chain_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
945 | PADDINGVFX_INVOCATION_HINDERING_CONE | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
946 | PADDINGVFX_INVOCATION_HINDERING_DOOM | ****F | ****1 | ****1 | ****fx_spell_hindering_blast_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
947 | PADDINGVFX_INVOCATION_HINDERING_HIT | ****F | ****1 | ****1 | ****fx_spell_hindering_blast_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
948 | PADDINGVFX_INVOCATION_HINDERING_RAY | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_hindering_blast_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
949 | PADDINGVFX_INVOCATION_BINDING_BLOW | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_blow.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
950 | PADDINGVFX_INVOCATION_BINDING_CHAIN | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_chain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
951 | PADDINGVFX_INVOCATION_BINDING_CHAIN2 | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_chain2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
952 | PADDINGVFX_INVOCATION_BINDING_CONE | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_cone.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
953 | PADDINGVFX_INVOCATION_BINDING_DOOM | ****F | ****1 | ****1 | ****fx_spell_binding_blast_doom.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
954 | PADDINGVFX_INVOCATION_BINDING_HIT | ****F | ****1 | ****1 | ****fx_spell_binding_blast_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
955 | PADDINGVFX_INVOCATION_BINDING_RAY | ****B | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_spell_binding_blast_ray.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
956 | PADDINGVFX_CAST_SPELL_DEVOUR_SPIRIT | ****F | ****1 | ****0 | ****fx_se_devour_spirit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
957 | PADDINGVFX_CAST_SPELL_SPIRIT_GORGE | ****F | ****1 | ****0 | ****fx_se_spirit_gorge.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
958 | PADDINGVFX_CAST_SPELL_BESTOW_LIFE | ****F | ****1 | ****0 | ****fx_se_bestow_life.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
959 | PADDINGVFX_CAST_SPELL_SATIATE | ****F | ****1 | ****0 | ****fx_se_satiate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
960 | PADDINGVFX_CAST_SPELL_SUPPRESS | ****F | ****1 | ****0 | ****fx_se_suppress.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
961 | PADDINGVFX_CAST_SPELL_SPIRITUAL_EVISCERATION | ****F | ****1 | ****0 | ****fx_se_evisceration.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
962 | PADDINGVFX_DUR_RAVENOUS_INCARNATION | ****D | ****1 | ****1 | ****sp_transmutation_conjure.sef | ****fx_ravenous_end.sef | **** | **** | **** | **** | **** | **** | ****fx_se_ravenous.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_ravenous_end.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
963 | PADDINGVFX_BEAM_ICE_KNEE | ****B | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_ice_ray_knee.sef | **** | **** | **** | **** | **** | ****602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
964 | PADDINGVFX_BEAM_ICE_HEAD | ****B | ****0 | ****0 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_ice_ray_head.sef | **** | **** | **** | **** | **** | ****602 | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
965 | PADDINGVFX_DUR_SPELL_LIONHEART | ****D | ****1 | ****1 | ****fx_spell_lionheart01.sef | ****fx_frame_lionheart.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_lionheart.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
966 | PADDINGVFX_DUR_SPELL_DETECT_SPIRITS | ****D | ****1 | ****1 | ****sp_divination_conjure.sef | ****fx_frame_detect_spirits.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_detect_spirits.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
967 | PADDINGVFX_DUR_SPELL_SPIRIT_FORM | ****D | ****1 | ****0 | ****sp_displacement.sef | ****fx_frame_spirit_form.sef | **** | **** | **** | **** | **** | **** | ****sp_displace_pers.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_spirit_form.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
968 | PADDINGVFX_DUR_SPELL_SPIRIT_JOURNEY | ****D | ****1 | ****1 | ****sp_transmutation_conjure.sef | ****fx_frame_spirit_journey.sef | **** | **** | **** | **** | **** | **** | ****fx_ethereal.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_spirit_journey.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
969 | PADDINGVFX_DUR_SPELL_LESSER_VIGOR | ****D | ****1 | ****1 | ****fx_spell_lesser_vigor01.sef | ****fx_frame_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
970 | PADDINGVFX_DUR_SPELL_VIGOR | ****D | ****1 | ****1 | ****fx_spell_vigorous_cycle01.sef | ****fx_frame_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
971 | PADDINGVFX_DUR_SPELL_MASS_LESSER_VIGOR | ****D | ****1 | ****1 | ****fx_spell_lesser_vigor01.sef | ****fx_frame_mass_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_mass_lesser_vigor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
972 | PADDINGVFX_DUR_SPELL_VIGOROUS_CYCLE | ****D | ****1 | ****1 | ****fx_spell_vigorous_cycle01.sef | ****fx_frame_vigorous_cycle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_vigorous_cycle.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
973 | PADDINGVFX_DUR_SPELL_SUPERIOR_RESISTANCE | ****D | ****1 | ****1 | ****sp_abjuration_conjure.sef | ****fx_frame_superior_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_superior_resistance.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
974 | PADDINGVFX_DUR_SPELL_RECITATION | ****D | ****1 | ****0 | ****fx_spell_recitation_hit01.sef | ****fx_frame_recitation.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_recitation.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
975 | PADDINGVFX_DUR_SPELL_LAST_STAND | ****D | ****0 | ****0 | ****fx_feat_last_stand01.sef | ****fx_frame_laststand.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_pos_icon_cess.sef | ****fx_frame_laststand.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
976 | PADDINGVFX_HIT_SPELL_CURSE_OF_IMPENDING_BLADES | ****F | ****0 | ****0 | ****fx_spell_Impendblade01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
977 | PADDINGVFX_DUR_SACRED_FLAMES | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****fx_sacred_fist.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
978 | PADDINGVFX_DUR_SPELL_LESSER_VISAGE | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_lesser_visage_of_deity.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
979 | PADDINGVFX_DUR_SPELL_VISAGE_GOOD | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_greater_visage_of_deity1.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
980 | PADDINGVFX_DUR_SPELL_VISAGE_NEUTRAL | ****D | ****1 | ****1 | **** | **** | **** | **** | **** | **** | **** | **** | ****sp_greater_visage_of_deity2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
981 | PADDINGVFX_DUR_SPELL_VISAGE_EVIL | ****D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | sp_greater_visage_of_deity3.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
982 | VFX_HIT_SPELL_DISINTEGRATE | F | 1 | 0 | fx_spell_disintegrate_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
983 | VFX_DUR_SPELL_SHADOW_SIMULACRUM | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shadowfiend_2.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
984 | VFX_DUR_SPELL_SHROUDING_FOG_AOE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_shrouding_fog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
985 | VFX_DUR_SPELL_SHROUDING_FOG | D | 0 | 0 | fx_shrouding_fog_hit.sef | fx_frame_shroudingfog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_shroudingfog.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
986 | VFX_DUR_SPELL_POWER_WORD_WEAKEN | D | 0 | 0 | **** | fx_frame_pwordweaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordweaken.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
987 | VFX_DUR_SPELL_POWER_WORD_PETRIFY | D | 1 | 1 | sp_transmutation_hit.sef | fx_frame_pwordpetrify.sef | **** | **** | **** | **** | **** | **** | sp_stoneskin.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordpetrify.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
988 | VFX_DUR_SPELL_POWER_WORD_MALADROIT | D | 0 | 0 | sp_divination_hit.sef | fx_frame_pwordmaladroit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordmaladroit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
989 | VFX_DUR_SPELL_POWER_WORD_BLIND | D | 0 | 0 | sp_divination_hit.sef | fx_frame_pwordblind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_pwordblind.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
990 | VFX_DUR_SPELL_TOUCH_OF_IDIOCY | D | 0 | 0 | fx_spell_idiocy01.sef | fx_frame_touchidiocy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_touchidiocy.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
991 | VFX_HIT_SPELL_AVASCULATE | F | 0 | 0 | sp_avasculate.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
992 | VFX_DUR_SPELL_GLACIAL_WRATH | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_burst_glacial_wrath01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
993 | VFX_DUR_SPELL_CREEPING_COLD | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_creeping_cold.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
994 | VFX_OOM_UNMANIFEST | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_OoMany_dematerialize01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
995 | VFX_OOM_MANIFEST | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_OoMany.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
996 | VFX_DUR_SPELL_MASS_CURSE_OF_BLADES | D | 0 | 0 | **** | fx_frame_impendingbladesmass.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_impendingbladesmass.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
997 | VFX_DUR_SPELL_HISS_OF_SLEEP | D | 0 | 0 | sp_enchantment_hit.sef | fx_frame_hissofsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_hissofsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
998 | VFX_HIT_SPELL_MASS_FOWL | F | 0 | 0 | fx_spell_mass_fowl_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
999 | VFX_HIT_SPELL_WALL_OF_DISPEL | F | 0 | 0 | fx_spell_wall_dispelmagic_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1000 | VFX_HIT_SPELL_ENTROPIC_HUSK | F | 0 | 0 | fx_sp_entropichusk_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1001 | VFX_DUR_SPELL_CURSE_OF_BLADES | D | 0 | 0 | **** | fx_frame_impendingblades.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_impendingblades.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1002 | VFX_DUR_INNER_ARMOR | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_inner_armor.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1003 | VFX_DUR_SPELL_GLASS_DOPPELGANGER | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_doppelganger_alpha.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1004 | VFX_HIT_SPELL_VAMPIRIC_FEAST | F | 0 | 0 | fx_sp_vampiric_feast_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1005 | VFX_DUR_SPELL_GREATER_RESISTANCE | D | 1 | 1 | sp_abjuration_conjure.sef | fx_frame_resistgreater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_resistgreater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1006 | VFX_DUR_SPELL_SOLIPSISM | D | 1 | 1 | fx_spell_solipsism01.sef | fx_frame_solipsism.sef | **** | **** | **** | **** | **** | **** | fx_spell_solipsism_duration01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_solipsism.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1007 | VFX_HIT_SPELL_TOUCH_OF_FATIGUE | F | 0 | 0 | fx_spell_fatigue01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1008 | VFX_HIT_SPELL_SHOUT | F | 0 | 0 | fx_spell_shout01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1009 | VFX_HIT_SPELL_GREATER_SHOUT | F | 0 | 0 | fx_spell_shoutGreater.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1010 | VFX_DUR_SPELL_EPIC_GATE | D | 0 | 0 | **** | **** | **** | **** | **** | **** | **** | **** | fx_spell_epic_gate01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1011 | VFX_DUR_BLAZING_AURA | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_feat_blazing_aura.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1012 | VFX_HIT_CHASTISE_SPIRITS | F | 0 | 0 | fx_feat_chastise_spirits01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1013 | VFX_HIT_WEAKEN_SPIRITS | F | 0 | 0 | fx_feat_weaken_spirits01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1014 | VFX_DUR_RESCUER | D | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_feat_rescue01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1015 | VFX_BEAM_RESCUEE | B | 1 | 1 | **** | **** | **** | **** | **** | **** | **** | **** | fx_feat_rescue_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1016 | VFX_CAST_SPELL_SPIRIT_EMERGE | F | 1 | 0 | fx_se_spirit_emerge_attack.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1017 | VFX_CAST_SPELL_SPIRIT_EMERGE_GOOD | F | 1 | 0 | fx_se_spirit_emerge_attack_good.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1018 | VFX_HIT_BARD_REQUIEM | F | 0 | 0 | fx_bard_song_req_cast.sef | **** | **** | **** | **** | **** | **** |
982 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1019 | VFX_BEAM_HOLY_NOSOUND | B | 1 | 1 | sp_holy_ray_nosound.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
983 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1020 | VFX_HIT_SPELL_BLADEWEAVE | F | 1 | 0 | sp_bladeweave_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
984 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1021 | VFX_HIT_SPELL_BLOOD_TO_WATER | F | 1 | 0 | sp_blood_to_water_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
985 | PADDING**** | **** | **** | **** | **** |
1022 | VFX_AOE_SPELL_BLOOD_TO_WATER | F | 1 | 0 | sp_blood_to_water_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
986 |
1023 | PADDINGVFX_HIT_SPELL_BODAKS_GLARE | F | 1 | 0 | sp_bodaksglare_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1024 | VFX_SUMMON_SPELL_BODAKS_GLARE | F | 1 | 0 | sp_bodaksglare_summon01.sef | **** | **** | **** | **** |
987 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1025 | VFX_HIT_SPELL_CASTIGATE | F | 1 | 0 | sp_castigate_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
988 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1026 | VFX_AOE_SPELL_CASTIGATE | F | 1 | 0 | sp_castigate_aoe01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
989 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1027 | VFX_HIT_SPELL_CONVICTION | F | 1 | 0 | sp_conviction_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
990 | PADDING**** | **** | **** | **** | **** | **** | **** | **** |
1028 | VFX_HIT_SPELL_DEHYDRATION | F | 1 | 0 | sp_dehydrate_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
991 | PADDING**** | **** | **** |
1029 | VFX_DUR_SPELL_ANIMALISTIC_POWER | D | 1 | 0 | sp_animalisticpower_hit01.sef | fx_frame_animalisticpower.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_animalisticpower.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1030 | VFX_HIT_SPELL_LIVING_UNDEATH | F | 1 | 0 | sp_livingundeath_hit01.sef | **** | **** | **** | **** | **** |
992 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1031 | VFX_HIT_SPELL_HEALING_STING | F | 1 | 0 | sp_healingsting_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
993 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1032 | VFX_HEAL_SPELL_HEALING_STING | F | 1 | 0 | sp_healingsting_heal01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
994 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1033 | VFX_DUR_SPELL_NIGHTSHIELD | D | 1 | 1 | sp_nightshield.sef | fx_frame_nightshield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_nightshield.sef | **** | **** | **** | **** | **** | **** |
995 | PADDING**** | **** | **** |
1034 | VFX_DUR_SPELL_LIVING_UNDEATH | D | 1 | 1 | **** | fx_frame_livingundeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_livingundeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1035 | VFX_DUR_SPELL_SYMBOL_OF_DEATH | D | 1 | 1 | **** | fx_frame_symboldeath.sef | **** | **** | **** | **** | **** | **** | **** | **** |
996 | PADDING**** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symboldeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1036 | VFX_DUR_SPELL_SYMBOL_OF_FEAR | D | 1 | 1 | **** | fx_frame_symbolfear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
997 | PADDINGfx_neg_icon_cess.sef | fx_frame_symbolfear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1037 | VFX_DUR_SPELL_SYMBOL_OF_PAIN | D | 1 | 1 | **** | fx_frame_symbolpain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolpain.sef | **** | **** | **** | **** | **** | **** | **** |
998 | PADDING**** | **** |
1038 | VFX_DUR_SPELL_SYMBOL_OF_PERSUASION | D | 1 | 1 | **** | fx_frame_symbolpersuade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolpersuade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1039 | VFX_DUR_SPELL_SYMBOL_OF_SLEEP | D | 1 | 1 | **** | fx_frame_symbolsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1040 | VFX_DUR_SPELL_SYMBOL_OF_STUNNING | D | 1 | 1 | **** | fx_frame_symbolstun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolstun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1041 | VFX_DUR_SPELL_SYMBOL_OF_WEAKNESS | D | 1 | 1 | **** | fx_frame_symbolweak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolweak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1042 | VFX_AOE_SYMBOL_SPELL | D | 1 | 1 | fx_symbol_area.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |