2DA | V2.0 | ||||||||||||||||||||||||||||||||
Label | Type_FD | OrientWithGround | DelayDurationFX | Imp_HeadCon_Node | Imp_Impact_Node | Imp_Root_S_Node | Imp_Root_M_Node | Imp_Root_L_Node | Imp_Root_H_Node | ProgFX_Impact | SoundImpact | Dur_HeadCon_Node | Dur_Impact_Node | Dur_Root_S_Node | Dur_Root_M_Node | Dur_Root_L_Node | Dur_Root_H_Node | ProgFX_Duration | SoundDuration | ProgFX_Cessation | SoundCessastion | Ces_HeadCon_Node | Ces_Impact_Node | Ces_Root_S_Node | Ces_Root_M_Node | Ces_Root_L_Node | Ces_Root_H_Node | ShakeType | ShakeDelay | ShakeDuration | LowViolence | LowQuality | |
1020 | VFX_HIT_SPELL_BLADEWEAVE | F | 1 | 0 | sp_bladeweave_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1021 | VFX_HIT_SPELL_BLOOD_TO_WATER | F | 1 | 0 | sp_blood_to_water_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1022 | VFX_AOE_SPELL_BLOOD_TO_WATER | F | 1 | 0 | sp_blood_to_water_aoe.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1023 | VFX_HIT_SPELL_BODAKS_GLARE | F | 1 | 0 | sp_bodaksglare_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1024 | VFX_SUMMON_SPELL_BODAKS_GLARE | F | 1 | 0 | sp_bodaksglare_summon01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1025 | VFX_HIT_SPELL_CASTIGATE | F | 1 | 0 | sp_castigate_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1026 | VFX_AOE_SPELL_CASTIGATE | F | 1 | 0 | sp_castigate_aoe01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1027 | VFX_HIT_SPELL_CONVICTION | F | 1 | 0 | sp_conviction_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1028 | VFX_HIT_SPELL_DEHYDRATION | F | 1 | 0 | sp_dehydrate_hit.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1029 | VFX_DUR_SPELL_ANIMALISTIC_POWER | D | 1 | 0 | sp_animalisticpower_hit01.sef | fx_frame_animalisticpower.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_animalisticpower.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1030 | VFX_HIT_SPELL_LIVING_UNDEATH | F | 1 | 0 | sp_livingundeath_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1031 | VFX_HIT_SPELL_HEALING_STING | F | 1 | 0 | sp_healingsting_hit01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1032 | VFX_HEAL_SPELL_HEALING_STING | F | 1 | 0 | sp_healingsting_heal01.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1033 | VFX_DUR_SPELL_NIGHTSHIELD | D | 1 | 1 | sp_nightshield.sef | fx_frame_nightshield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_nightshield.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1034 | VFX_DUR_SPELL_LIVING_UNDEATH | D | 1 | 1 | **** | fx_frame_livingundeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_pos_icon_cess.sef | fx_frame_livingundeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1035 | VFX_DUR_SPELL_SYMBOL_OF_DEATH | D | 1 | 1 | **** | fx_frame_symboldeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symboldeath.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1036 | VFX_DUR_SPELL_SYMBOL_OF_FEAR | D | 1 | 1 | **** | fx_frame_symbolfear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolfear.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1037 | VFX_DUR_SPELL_SYMBOL_OF_PAIN | D | 1 | 1 | **** | fx_frame_symbolpain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolpain.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1038 | VFX_DUR_SPELL_SYMBOL_OF_PERSUASION | D | 1 | 1 | **** | fx_frame_symbolpersuade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolpersuade.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1039 | VFX_DUR_SPELL_SYMBOL_OF_SLEEP | D | 1 | 1 | **** | fx_frame_symbolsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolsleep.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1040 | VFX_DUR_SPELL_SYMBOL_OF_STUNNING | D | 1 | 1 | **** | fx_frame_symbolstun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolstun.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1041 | VFX_DUR_SPELL_SYMBOL_OF_WEAKNESS | D | 1 | 1 | **** | fx_frame_symbolweak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | fx_neg_icon_cess.sef | fx_frame_symbolweak.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** |
1042 | VFX_AOE_SYMBOL_SPELL | D | 1 | 1 | fx_symbol_area.sef | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** | **** |